shader_recompiler: Add more instructions and fix a few thinhs

This commit is contained in:
raphaelthegreat 2024-06-05 22:22:34 +03:00
parent 728249f58d
commit ae7e6dafd5
18 changed files with 245 additions and 78 deletions

View file

@ -5,30 +5,16 @@
namespace Shader::Gcn {
void Load(IR::IREmitter& ir, int num_dwords, const IR::Value& handle, IR::ScalarReg dst_reg,
const IR::U32U64& address) {
for (u32 i = 0; i < num_dwords; i++) {
if (handle.IsEmpty()) {
ir.SetScalarReg(dst_reg++, ir.ReadConst(address, ir.Imm32(i)));
} else {
const IR::U32 index = ir.IAdd(address, ir.Imm32(i));
ir.SetScalarReg(dst_reg++, ir.ReadConstBuffer(handle, index));
}
}
}
void Translator::S_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
const auto& smrd = inst.control.smrd;
ASSERT_MSG(smrd.imm, "Bindless texture loads unsupported");
const IR::ScalarReg sbase{inst.src[0].code * 2};
const IR::U32 offset =
smrd.imm ? ir.Imm32(smrd.offset * 4)
: IR::U32{ir.ShiftLeftLogical(ir.GetScalarReg(IR::ScalarReg(smrd.offset)),
ir.Imm32(2))};
const IR::U64 base =
ir.PackUint2x32(ir.CompositeConstruct(ir.GetScalarReg(sbase), ir.GetScalarReg(sbase + 1)));
const IR::U64 address = ir.IAdd(base, offset);
const IR::ScalarReg dst_reg{inst.dst[0].code};
Load(ir, num_dwords, {}, dst_reg, address);
const IR::Value base =
ir.CompositeConstruct(ir.GetScalarReg(sbase), ir.GetScalarReg(sbase + 1));
IR::ScalarReg dst_reg{inst.dst[0].code};
for (u32 i = 0; i < num_dwords; i++) {
ir.SetScalarReg(dst_reg++, ir.ReadConst(base, ir.Imm32(smrd.offset + i)));
}
}
void Translator::S_BUFFER_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
@ -37,8 +23,11 @@ void Translator::S_BUFFER_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
const IR::U32 dword_offset =
smrd.imm ? ir.Imm32(smrd.offset) : ir.GetScalarReg(IR::ScalarReg(smrd.offset));
const IR::Value vsharp = ir.GetScalarReg(sbase);
const IR::ScalarReg dst_reg{inst.dst[0].code};
Load(ir, num_dwords, vsharp, dst_reg, dword_offset);
IR::ScalarReg dst_reg{inst.dst[0].code};
for (u32 i = 0; i < num_dwords; i++) {
const IR::U32 index = ir.IAdd(dword_offset, ir.Imm32(i));
ir.SetScalarReg(dst_reg++, ir.ReadConstBuffer(vsharp, index));
}
}
} // namespace Shader::Gcn