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shader_recompiler: Add more instructions and fix a few thinhs
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18 changed files with 245 additions and 78 deletions
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@ -46,7 +46,9 @@ public:
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void S_AND_B32(const GcnInst& inst);
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void S_LSHR_B32(const GcnInst& inst);
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void S_CSELECT_B32(const GcnInst& inst);
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void S_CSELECT_B64(const GcnInst& inst);
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void S_BFE_U32(const GcnInst& inst);
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void S_LSHL_B32(const GcnInst& inst);
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// Scalar Memory
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void S_LOAD_DWORD(int num_dwords, const GcnInst& inst);
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@ -101,6 +103,7 @@ public:
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void V_LSHR_B32(const GcnInst& inst);
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void V_ASHRREV_I32(const GcnInst& inst);
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void V_MAD_U32_U24(const GcnInst& inst);
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void V_RNDNE_F32(const GcnInst& inst);
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// Vector Memory
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void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
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