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shader_recompiler: Add more instructions and fix a few thinhs
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18 changed files with 245 additions and 78 deletions
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@ -77,7 +77,7 @@ public:
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[[nodiscard]] U32U64 ReadShared(int bit_size, bool is_signed, const U32& offset);
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void WriteShared(int bit_size, const Value& value, const U32& offset);
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[[nodiscard]] U32 ReadConst(const U64& address, const U32& offset);
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[[nodiscard]] U32 ReadConst(const Value& base, const U32& offset);
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[[nodiscard]] F32 ReadConstBuffer(const Value& handle, const U32& index);
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[[nodiscard]] Value LoadBuffer(int num_dwords, const Value& handle, const Value& address,
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