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Devtools: PM4 Explorer (#1094)
* Devtools: Pause system * Devtools: pm4 viewer - new menu bar - refactored video_info layer - dump & inspect pm4 packets - removed dumpPM4 config - renamed System to DebugState - add docking space - simple video info constrained to window size * Devtools: pm4 viewer - add combo to select the queue * Devtools: pm4 viewer - add hex editor * Devtools: pm4 viewer - dump current cmd * add monospaced font to devtools * Devtools: pm4 viewer - use spec op name avoid some allocations
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46 changed files with 19323 additions and 242 deletions
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@ -18,6 +18,7 @@
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#include "core/memory.h"
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#include "core/tls.h"
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#include "core/virtual_memory.h"
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#include "debug_state.h"
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namespace Core {
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@ -88,6 +89,7 @@ void Linker::Execute() {
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// Init primary thread.
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Common::SetCurrentThreadName("GAME_MainThread");
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DebugState.AddCurrentThreadToGuestList();
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Libraries::Kernel::pthreadInitSelfMainThread();
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EnsureThreadInitialized(true);
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