Devtools: PM4 Explorer (#1094)

* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
This commit is contained in:
Vinicius Rangel 2024-10-03 17:43:23 -03:00 committed by GitHub
parent 009f956d8d
commit af398e3684
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GPG key ID: B5690EEEBB952194
46 changed files with 19323 additions and 242 deletions

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@ -18,6 +18,7 @@
#include "core/memory.h"
#include "core/tls.h"
#include "core/virtual_memory.h"
#include "debug_state.h"
namespace Core {
@ -88,6 +89,7 @@ void Linker::Execute() {
// Init primary thread.
Common::SetCurrentThreadName("GAME_MainThread");
DebugState.AddCurrentThreadToGuestList();
Libraries::Kernel::pthreadInitSelfMainThread();
EnsureThreadInitialized(true);