shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)

* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.

* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
This commit is contained in:
squidbus 2025-04-02 13:36:54 -07:00 committed by GitHub
parent eb300d0aa7
commit afd0251dd2
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GPG key ID: B5690EEEBB952194
13 changed files with 168 additions and 34 deletions

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@ -247,6 +247,9 @@ Id EmitFPMax32(EmitContext& ctx, Id a, Id b, bool is_legacy = false);
Id EmitFPMax64(EmitContext& ctx, Id a, Id b);
Id EmitFPMin32(EmitContext& ctx, Id a, Id b, bool is_legacy = false);
Id EmitFPMin64(EmitContext& ctx, Id a, Id b);
Id EmitFPMinTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitFPMaxTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitFPMedTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
Id EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
Id EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
@ -372,6 +375,12 @@ Id EmitSMin32(EmitContext& ctx, Id a, Id b);
Id EmitUMin32(EmitContext& ctx, Id a, Id b);
Id EmitSMax32(EmitContext& ctx, Id a, Id b);
Id EmitUMax32(EmitContext& ctx, Id a, Id b);
Id EmitSMinTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitUMinTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitSMaxTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitUMaxTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitSMedTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitUMedTri32(EmitContext& ctx, Id a, Id b, Id c);
Id EmitSClamp32(EmitContext& ctx, IR::Inst* inst, Id value, Id min, Id max);
Id EmitUClamp32(EmitContext& ctx, IR::Inst* inst, Id value, Id min, Id max);
Id EmitSLessThan32(EmitContext& ctx, Id lhs, Id rhs);