mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-04 08:06:20 +00:00
shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. * shader_recompiler: Simplify signed/unsigned trinary instruction variants.
This commit is contained in:
parent
eb300d0aa7
commit
afd0251dd2
13 changed files with 168 additions and 34 deletions
|
@ -247,6 +247,9 @@ Id EmitFPMax32(EmitContext& ctx, Id a, Id b, bool is_legacy = false);
|
|||
Id EmitFPMax64(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitFPMin32(EmitContext& ctx, Id a, Id b, bool is_legacy = false);
|
||||
Id EmitFPMin64(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitFPMinTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitFPMaxTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitFPMedTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
|
||||
Id EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
|
||||
Id EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
|
||||
|
@ -372,6 +375,12 @@ Id EmitSMin32(EmitContext& ctx, Id a, Id b);
|
|||
Id EmitUMin32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitSMax32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitUMax32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitSMinTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitUMinTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitSMaxTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitUMaxTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitSMedTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitUMedTri32(EmitContext& ctx, Id a, Id b, Id c);
|
||||
Id EmitSClamp32(EmitContext& ctx, IR::Inst* inst, Id value, Id min, Id max);
|
||||
Id EmitUClamp32(EmitContext& ctx, IR::Inst* inst, Id value, Id min, Id max);
|
||||
Id EmitSLessThan32(EmitContext& ctx, Id lhs, Id rhs);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue