shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)

* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.

* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
This commit is contained in:
squidbus 2025-04-02 13:36:54 -07:00 committed by GitHub
parent eb300d0aa7
commit afd0251dd2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 168 additions and 34 deletions

View file

@ -238,13 +238,11 @@ public:
void V_FMA_F32(const GcnInst& inst);
void V_FMA_F64(const GcnInst& inst);
void V_MIN3_F32(const GcnInst& inst);
void V_MIN3_I32(const GcnInst& inst);
void V_MIN3_U32(const GcnInst& inst);
void V_MIN3_U32(bool is_signed, const GcnInst& inst);
void V_MAX3_F32(const GcnInst& inst);
void V_MAX3_U32(bool is_signed, const GcnInst& inst);
void V_MED3_F32(const GcnInst& inst);
void V_MED3_I32(const GcnInst& inst);
void V_MED3_U32(const GcnInst& inst);
void V_MED3_U32(bool is_signed, const GcnInst& inst);
void V_SAD(const GcnInst& inst);
void V_SAD_U32(const GcnInst& inst);
void V_CVT_PK_U16_U32(const GcnInst& inst);