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shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. * shader_recompiler: Simplify signed/unsigned trinary instruction variants.
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13 changed files with 168 additions and 34 deletions
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@ -238,13 +238,11 @@ public:
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void V_FMA_F32(const GcnInst& inst);
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void V_FMA_F64(const GcnInst& inst);
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void V_MIN3_F32(const GcnInst& inst);
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void V_MIN3_I32(const GcnInst& inst);
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void V_MIN3_U32(const GcnInst& inst);
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void V_MIN3_U32(bool is_signed, const GcnInst& inst);
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void V_MAX3_F32(const GcnInst& inst);
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void V_MAX3_U32(bool is_signed, const GcnInst& inst);
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void V_MED3_F32(const GcnInst& inst);
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void V_MED3_I32(const GcnInst& inst);
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void V_MED3_U32(const GcnInst& inst);
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void V_MED3_U32(bool is_signed, const GcnInst& inst);
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void V_SAD(const GcnInst& inst);
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void V_SAD_U32(const GcnInst& inst);
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void V_CVT_PK_U16_U32(const GcnInst& inst);
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