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shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. * shader_recompiler: Simplify signed/unsigned trinary instruction variants.
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13 changed files with 168 additions and 34 deletions
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@ -233,6 +233,9 @@ public:
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[[nodiscard]] U1 FPUnordered(const F32F64& lhs, const F32F64& rhs);
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[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, bool is_legacy = false);
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[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, bool is_legacy = false);
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[[nodiscard]] F32F64 FPMinTri(const F32F64& a, const F32F64& b, const F32F64& c);
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[[nodiscard]] F32F64 FPMaxTri(const F32F64& a, const F32F64& b, const F32F64& c);
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[[nodiscard]] F32F64 FPMedTri(const F32F64& a, const F32F64& b, const F32F64& c);
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] Value IAddCary(const U32& a, const U32& b);
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@ -266,6 +269,15 @@ public:
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[[nodiscard]] U32 SMax(const U32& a, const U32& b);
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[[nodiscard]] U32 UMax(const U32& a, const U32& b);
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[[nodiscard]] U32 IMax(const U32& a, const U32& b, bool is_signed);
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[[nodiscard]] U32 SMinTri(const U32& a, const U32& b, const U32& c);
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[[nodiscard]] U32 UMinTri(const U32& a, const U32& b, const U32& c);
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[[nodiscard]] U32 IMinTri(const U32& a, const U32& b, const U32& c, bool is_signed);
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[[nodiscard]] U32 SMaxTri(const U32& a, const U32& b, const U32& c);
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[[nodiscard]] U32 UMaxTri(const U32& a, const U32& b, const U32& c);
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[[nodiscard]] U32 IMaxTri(const U32& a, const U32& b, const U32& c, bool is_signed);
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[[nodiscard]] U32 SMedTri(const U32& a, const U32& b, const U32& c);
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[[nodiscard]] U32 UMedTri(const U32& a, const U32& b, const U32& c);
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[[nodiscard]] U32 IMedTri(const U32& a, const U32& b, const U32& c, bool is_signed);
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[[nodiscard]] U32 SClamp(const U32& value, const U32& min, const U32& max);
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[[nodiscard]] U32 UClamp(const U32& value, const U32& min, const U32& max);
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