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shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. * shader_recompiler: Simplify signed/unsigned trinary instruction variants.
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eb300d0aa7
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13 changed files with 168 additions and 34 deletions
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@ -241,6 +241,9 @@ OPCODE(FPMax32, F32, F32,
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OPCODE(FPMax64, F64, F64, F64, )
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OPCODE(FPMin32, F32, F32, F32, U1, )
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OPCODE(FPMin64, F64, F64, F64, )
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OPCODE(FPMinTri32, F32, F32, F32, F32, )
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OPCODE(FPMaxTri32, F32, F32, F32, F32, )
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OPCODE(FPMedTri32, F32, F32, F32, F32, )
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OPCODE(FPMul32, F32, F32, F32, )
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OPCODE(FPMul64, F64, F64, F64, )
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OPCODE(FPDiv32, F32, F32, F32, )
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@ -350,6 +353,12 @@ OPCODE(SMin32, U32, U32,
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OPCODE(UMin32, U32, U32, U32, )
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OPCODE(SMax32, U32, U32, U32, )
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OPCODE(UMax32, U32, U32, U32, )
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OPCODE(SMinTri32, U32, U32, U32, U32, )
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OPCODE(UMinTri32, U32, U32, U32, U32, )
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OPCODE(SMaxTri32, U32, U32, U32, U32, )
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OPCODE(UMaxTri32, U32, U32, U32, U32, )
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OPCODE(SMedTri32, U32, U32, U32, U32, )
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OPCODE(UMedTri32, U32, U32, U32, U32, )
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OPCODE(SClamp32, U32, U32, U32, U32, )
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OPCODE(UClamp32, U32, U32, U32, U32, )
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OPCODE(SLessThan32, U1, U32, U32, )
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