shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)

* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.

* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
This commit is contained in:
squidbus 2025-04-02 13:36:54 -07:00 committed by GitHub
parent eb300d0aa7
commit afd0251dd2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 168 additions and 34 deletions

View file

@ -276,6 +276,7 @@ bool Instance::CreateDevice() {
shader_stencil_export = add_extension(VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
image_load_store_lod = add_extension(VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME);
amd_gcn_shader = add_extension(VK_AMD_GCN_SHADER_EXTENSION_NAME);
amd_shader_trinary_minmax = add_extension(VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME);
const bool calibrated_timestamps =
TRACY_GPU_ENABLED ? add_extension(VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME) : false;

View file

@ -145,6 +145,11 @@ public:
return amd_gcn_shader;
}
/// Returns true when VK_AMD_shader_trinary_minmax is supported.
bool IsAmdShaderTrinaryMinMaxSupported() const {
return amd_shader_trinary_minmax;
}
/// Returns true when geometry shaders are supported by the device
bool IsGeometryStageSupported() const {
return features.geometryShader;
@ -333,6 +338,7 @@ private:
bool shader_stencil_export{};
bool image_load_store_lod{};
bool amd_gcn_shader{};
bool amd_shader_trinary_minmax{};
bool portability_subset{};
};

View file

@ -201,6 +201,7 @@ PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
.support_legacy_vertex_attributes = instance_.IsLegacyVertexAttributesSupported(),
.supports_image_load_store_lod = instance_.IsImageLoadStoreLodSupported(),
.supports_native_cube_calc = instance_.IsAmdGcnShaderSupported(),
.supports_trinary_minmax = instance_.IsAmdShaderTrinaryMinMaxSupported(),
.supports_robust_buffer_access = instance_.IsRobustBufferAccess2Supported(),
.needs_manual_interpolation = instance.IsFragmentShaderBarycentricSupported() &&
instance.GetDriverID() == vk::DriverId::eNvidiaProprietary,