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video_core: Implement conversion for uncommon/unsupported number formats. (#2047)
* video_core: Implement conversion for uncommon/unsupported number formats. * shader_recompiler: Reinterpret image sample output as well. * liverpool_to_vk: Remove mappings for remapped number formats. These were poorly supported by drivers anyway. * resource_tracking_pass: Fix image write swizzle mistake. * amdgpu: Add missing specialization and move format mapping data to types * reinterpret: Fix U/SToF input type.
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12 changed files with 486 additions and 385 deletions
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@ -32,6 +32,7 @@ struct BufferSpecialization {
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struct TextureBufferSpecialization {
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bool is_integer = false;
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AmdGpu::CompMapping dst_select{};
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AmdGpu::NumberConversion num_conversion{};
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auto operator<=>(const TextureBufferSpecialization&) const = default;
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};
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@ -41,6 +42,7 @@ struct ImageSpecialization {
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bool is_integer = false;
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bool is_storage = false;
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AmdGpu::CompMapping dst_select{};
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AmdGpu::NumberConversion num_conversion{};
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auto operator<=>(const ImageSpecialization&) const = default;
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};
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@ -107,6 +109,7 @@ struct StageSpecialization {
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[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
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spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
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spec.dst_select = sharp.DstSelect();
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spec.num_conversion = sharp.GetNumberConversion();
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});
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ForEachSharp(binding, images, info->images,
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[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
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@ -116,6 +119,7 @@ struct StageSpecialization {
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if (spec.is_storage) {
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spec.dst_select = sharp.DstSelect();
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}
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spec.num_conversion = sharp.GetNumberConversion();
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});
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ForEachSharp(binding, fmasks, info->fmasks,
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[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
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