diff --git a/src/shader_recompiler/frontend/translate/data_share.cpp b/src/shader_recompiler/frontend/translate/data_share.cpp index d01c1977a..0c3d21a96 100644 --- a/src/shader_recompiler/frontend/translate/data_share.cpp +++ b/src/shader_recompiler/frontend/translate/data_share.cpp @@ -10,13 +10,15 @@ void Translator::EmitDataShare(const GcnInst& inst) { case Opcode::DS_SWIZZLE_B32: return DS_SWIZZLE_B32(inst); case Opcode::DS_READ_B32: - return DS_READ(32, false, false, inst); + return DS_READ(32, false, false, false, inst); + case Opcode::DS_READ2ST64_B32: + return DS_READ(32, false, true, true, inst); case Opcode::DS_READ_B64: - return DS_READ(64, false, false, inst); + return DS_READ(64, false, false, false, inst); case Opcode::DS_READ2_B32: - return DS_READ(32, false, true, inst); + return DS_READ(32, false, true, false, inst); case Opcode::DS_READ2_B64: - return DS_READ(64, false, true, inst); + return DS_READ(64, false, true, false, inst); case Opcode::DS_WRITE_B32: return DS_WRITE(32, false, false, false, inst); case Opcode::DS_WRITE2ST64_B32: @@ -65,12 +67,13 @@ void Translator::DS_SWIZZLE_B32(const GcnInst& inst) { SetDst(inst.dst[0], ir.QuadShuffle(src, index)); } -void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst) { +void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, bool stride64, + const GcnInst& inst) { const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))}; IR::VectorReg dst_reg{inst.dst[0].code}; if (is_pair) { // Pair loads are either 32 or 64-bit - const u32 adj = bit_size == 32 ? 4 : 8; + const u32 adj = (bit_size == 32 ? 4 : 8) * (stride64 ? 64 : 1); const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0 * adj))); const IR::Value data0 = ir.LoadShared(bit_size, is_signed, addr0); if (bit_size == 32) { diff --git a/src/shader_recompiler/frontend/translate/translate.h b/src/shader_recompiler/frontend/translate/translate.h index cdbc93306..46f017807 100644 --- a/src/shader_recompiler/frontend/translate/translate.h +++ b/src/shader_recompiler/frontend/translate/translate.h @@ -211,7 +211,7 @@ public: // Data share void DS_SWIZZLE_B32(const GcnInst& inst); - void DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst); + void DS_READ(int bit_size, bool is_signed, bool is_pair, bool stride64, const GcnInst& inst); void DS_WRITE(int bit_size, bool is_signed, bool is_pair, bool stride64, const GcnInst& inst); void DS_ADD_U32(const GcnInst& inst, bool rtn); void DS_MIN_U32(const GcnInst& inst, bool is_signed, bool rtn);