mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-19 01:44:53 +00:00
Merge pull request #292 from shadps4-emu/games/00144
Missing graphics features for flOw & Flower
This commit is contained in:
commit
b4df90d8e4
25 changed files with 174 additions and 26 deletions
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@ -131,6 +131,13 @@ Id EmitReadConstBufferU32(EmitContext& ctx, u32 handle, Id index) {
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return ctx.OpBitcast(ctx.U32[1], EmitReadConstBuffer(ctx, handle, index));
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}
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Id EmitReadStepRate(EmitContext& ctx, int rate_idx) {
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return ctx.OpLoad(
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ctx.U32[1], ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1]),
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ctx.instance_step_rates,
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rate_idx == 0 ? ctx.u32_zero_value : ctx.u32_one_value));
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}
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp) {
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if (IR::IsParam(attr)) {
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const u32 index{u32(attr) - u32(IR::Attribute::Param0)};
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@ -149,11 +156,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp) {
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return ctx.OpLoad(param.component_type, param.id);
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}
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} else {
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const auto rate_idx = param.id.value == 0 ? ctx.u32_zero_value : ctx.u32_one_value;
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const auto step_rate = ctx.OpLoad(
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ctx.U32[1],
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ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1]),
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ctx.instance_step_rates, rate_idx));
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const auto step_rate = EmitReadStepRate(ctx, param.id.value);
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const auto offset = ctx.OpIAdd(
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ctx.U32[1],
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ctx.OpIMul(
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@ -182,6 +185,12 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp) {
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switch (attr) {
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case IR::Attribute::VertexId:
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return ctx.OpLoad(ctx.U32[1], ctx.vertex_index);
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case IR::Attribute::InstanceId:
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return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
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case IR::Attribute::InstanceId0:
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return EmitReadStepRate(ctx, 0);
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case IR::Attribute::InstanceId1:
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return EmitReadStepRate(ctx, 1);
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case IR::Attribute::WorkgroupId:
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return ctx.OpCompositeExtract(ctx.U32[1], ctx.OpLoad(ctx.U32[3], ctx.workgroup_id), comp);
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case IR::Attribute::LocalInvocationId:
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@ -45,6 +45,7 @@ void EmitSetVccHi(EmitContext& ctx);
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void EmitPrologue(EmitContext& ctx);
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void EmitEpilogue(EmitContext& ctx);
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void EmitDiscard(EmitContext& ctx);
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void EmitDiscardCond(EmitContext& ctx, Id condition);
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void EmitBarrier(EmitContext& ctx);
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
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void EmitDeviceMemoryBarrier(EmitContext& ctx);
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@ -14,6 +14,17 @@ void EmitDiscard(EmitContext& ctx) {
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ctx.OpDemoteToHelperInvocationEXT();
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}
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void EmitDiscardCond(EmitContext& ctx, Id condition) {
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const Id kill_label{ctx.OpLabel()};
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const Id merge_label{ctx.OpLabel()};
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ctx.OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
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ctx.OpBranchConditional(condition, kill_label, merge_label);
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ctx.AddLabel(kill_label);
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ctx.OpDemoteToHelperInvocationEXT();
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ctx.OpBranch(merge_label);
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ctx.AddLabel(merge_label);
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}
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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throw NotImplementedException("Geometry streams");
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}
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@ -121,7 +121,7 @@ void CFG::EmitBlocks() {
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void CFG::LinkBlocks() {
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const auto get_block = [this](u32 address) {
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const auto it = blocks.find(address, Compare{});
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auto it = blocks.find(address, Compare{});
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ASSERT_MSG(it != blocks.end() && it->begin == address);
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return &*it;
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};
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@ -131,7 +131,10 @@ void CFG::LinkBlocks() {
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// If the block doesn't end with a branch we simply
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// need to link with the next block.
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if (!end_inst.IsTerminateInstruction()) {
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block.branch_true = get_block(block.end);
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auto* next_block = get_block(block.end);
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++next_block->num_predecessors;
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block.branch_true = next_block;
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block.end_class = EndClass::Branch;
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continue;
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}
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@ -141,11 +144,20 @@ void CFG::LinkBlocks() {
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const u32 branch_pc = block.end - end_inst.length;
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const u32 target_pc = end_inst.BranchTarget(branch_pc);
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if (end_inst.IsUnconditionalBranch()) {
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block.branch_true = get_block(target_pc);
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auto* target_block = get_block(target_pc);
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++target_block->num_predecessors;
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block.branch_true = target_block;
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block.end_class = EndClass::Branch;
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} else if (end_inst.IsConditionalBranch()) {
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block.branch_true = get_block(target_pc);
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block.branch_false = get_block(block.end);
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auto* target_block = get_block(target_pc);
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++target_block->num_predecessors;
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auto* end_block = get_block(block.end);
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++end_block->num_predecessors;
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block.branch_true = target_block;
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block.branch_false = end_block;
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block.end_class = EndClass::Branch;
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} else if (end_inst.opcode == Opcode::S_ENDPGM) {
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const auto& prev_inst = inst_list[block.end_index - 1];
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@ -36,6 +36,7 @@ struct Block : Hook {
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u32 end;
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u32 begin_index;
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u32 end_index;
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u32 num_predecessors{};
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IR::Condition cond{};
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GcnInst end_inst{};
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EndClass end_class{};
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@ -631,6 +631,7 @@ private:
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case StatementType::Code: {
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ensure_block();
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if (!stmt.block->is_dummy) {
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current_block->has_multiple_predecessors = stmt.block->num_predecessors > 1;
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const u32 start = stmt.block->begin_index;
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const u32 size = stmt.block->end_index - start + 1;
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Translate(current_block, stmt.block->begin, inst_list.subspan(start, size),
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@ -1,11 +1,17 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging/log.h"
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#include "shader_recompiler/frontend/translate/translate.h"
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namespace Shader::Gcn {
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void Translator::EXP(const GcnInst& inst) {
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if (ir.block->has_multiple_predecessors) {
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LOG_WARNING(Render_Recompiler, "An ambiguous export appeared in translation");
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ir.Discard(ir.LogicalNot(ir.GetExec()));
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}
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const auto& exp = inst.control.exp;
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const IR::Attribute attrib{exp.target};
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const std::array vsrc = {
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@ -35,10 +35,20 @@ void Translator::EmitPrologue() {
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IR::VectorReg dst_vreg = IR::VectorReg::V0;
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switch (info.stage) {
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case Stage::Vertex:
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// https://github.com/chaotic-cx/mesa-mirror/blob/72326e15/src/amd/vulkan/radv_shader_args.c#L146C1-L146C23
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// v0: vertex ID, always present
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ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::VertexId));
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ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
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ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::PrimitiveId));
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// v1: instance ID, step rate 0
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if (info.num_input_vgprs > 0) {
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ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId0));
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}
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// v2: instance ID, step rate 1
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if (info.num_input_vgprs > 1) {
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ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId1));
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}
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// v3: instance ID, plain
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if (info.num_input_vgprs > 2) {
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ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
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}
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break;
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case Stage::Fragment:
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// https://github.com/chaotic-cx/mesa-mirror/blob/72326e15/src/amd/vulkan/radv_shader_args.c#L258
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@ -72,6 +72,8 @@ enum class Attribute : u64 {
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LocalInvocationId = 75,
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LocalInvocationIndex = 76,
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FragCoord = 77,
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InstanceId0 = 78, // step rate 0
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InstanceId1 = 79, // step rate 1
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Max,
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};
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@ -149,6 +149,8 @@ public:
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std::array<Value, NumScalarRegs> ssa_sreg_values;
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std::array<Value, NumVectorRegs> ssa_vreg_values;
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bool has_multiple_predecessors{false};
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private:
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/// Memory pool for instruction list
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ObjectPool<Inst>* inst_pool;
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@ -115,6 +115,10 @@ void IREmitter::Discard() {
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Inst(Opcode::Discard);
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}
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void IREmitter::Discard(const U1& cond) {
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Inst(Opcode::DiscardCond, cond);
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}
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void IREmitter::Barrier() {
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Inst(Opcode::Barrier);
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}
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@ -42,6 +42,7 @@ public:
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void Prologue();
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void Epilogue();
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void Discard();
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void Discard(const U1& cond);
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void Barrier();
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void WorkgroupMemoryBarrier();
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@ -49,6 +49,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
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case Opcode::Prologue:
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case Opcode::Epilogue:
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case Opcode::Discard:
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case Opcode::DiscardCond:
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case Opcode::SetAttribute:
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case Opcode::StoreBufferF32:
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case Opcode::StoreBufferF32x2:
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@ -13,6 +13,7 @@ OPCODE(PhiMove, Void, Opaq
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OPCODE(Prologue, Void, )
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OPCODE(Epilogue, Void, )
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OPCODE(Discard, Void, )
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OPCODE(DiscardCond, Void, U1, )
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// Constant memory operations
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OPCODE(ReadConst, U32, U32x2, U32, )
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@ -37,6 +37,7 @@ void Visit(Info& info, IR::Inst& inst) {
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info.uses_group_quad = true;
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break;
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case IR::Opcode::Discard:
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case IR::Opcode::DiscardCond:
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info.has_discard = true;
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break;
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case IR::Opcode::ImageGather:
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@ -163,6 +163,7 @@ struct Info {
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std::array<u32, 3> workgroup_size{};
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u32 num_user_data;
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u32 num_input_vgprs;
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std::span<const u32> user_data;
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Stage stage;
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