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Change Background Image for games (#2334)
* Added opacity change instead of blur for background image * Fixed integer overflow when refreshing grid list * Added slider to control background image opacity * Added show background image button * Added UI code for checkbox and English and Spanish translations for new UI elements * Removed background image caching * Background image update on apply/save * Only recompute image if opacity or game changes * Fixed segfault when trying to change opacity after table refresh * Placed background image settings under GUI in settings file
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13 changed files with 279 additions and 56 deletions
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@ -33,6 +33,8 @@ private:
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std::shared_ptr<CompatibilityInfoClass> m_compat_info;
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std::shared_ptr<QVector<GameInfo>> m_games_shared;
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bool validCellSelected = false;
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int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
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std::filesystem::path m_current_game_path; // Track current game path to detect changes
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public:
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explicit GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
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