event_queue: Add clear flag to events and don't return error

This commit is contained in:
IndecisiveTurtle 2024-07-17 14:50:26 +03:00
parent c64694c673
commit b6f011c8f6
3 changed files with 8 additions and 4 deletions

View file

@ -346,7 +346,7 @@ s32 PS4_SYSV_ABI sceGnmAddEqEvent(SceKernelEqueue eq, u64 id, void* udata) {
EqueueEvent kernel_event{};
kernel_event.event.ident = id;
kernel_event.event.filter = SceKernelEvent::Filter::GraphicsCore;
kernel_event.event.flags = SceKernelEvent::Flags::Add;
kernel_event.event.flags = SceKernelEvent::Flags::Clear;
kernel_event.event.fflags = 0;
kernel_event.event.data = id;
kernel_event.event.udata = udata;