Implement V_MOVREL variants (#745)

* shader_recompiler: Implement V_MOVRELS_B32, V_MOVRELD_B32,
V_MOVRELSD_B32

Generates a ton of OpSelects to hardcode reading or writing from each
possible vgpr depending on the value of m0

Future work is to do range analysis to put an upper bound on m0 and
check fewer registers.

* fix runtime info after rebase
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baggins183 2024-09-06 13:47:47 -07:00 committed by GitHub
parent 416e23fe76
commit bb29224daf
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11 changed files with 110 additions and 6 deletions

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@ -327,6 +327,10 @@ void EmitGetVccHi(EmitContext& ctx) {
UNREACHABLE_MSG("Unreachable instruction");
}
void EmitGetM0(EmitContext& ctx) {
UNREACHABLE_MSG("Unreachable instruction");
}
void EmitSetScc(EmitContext& ctx) {
UNREACHABLE_MSG("Unreachable instruction");
}
@ -351,4 +355,8 @@ void EmitSetVccHi(EmitContext& ctx) {
UNREACHABLE_MSG("Unreachable instruction");
}
void EmitSetM0(EmitContext& ctx) {
UNREACHABLE_MSG("Unreachable instruction");
}
} // namespace Shader::Backend::SPIRV