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Implement V_MOVREL variants (#745)
* shader_recompiler: Implement V_MOVRELS_B32, V_MOVRELD_B32, V_MOVRELSD_B32 Generates a ton of OpSelects to hardcode reading or writing from each possible vgpr depending on the value of m0 Future work is to do range analysis to put an upper bound on m0 and check fewer registers. * fix runtime info after rebase
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11 changed files with 110 additions and 6 deletions
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@ -192,6 +192,9 @@ public:
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void V_MBCNT_U32_B32(bool is_low, const GcnInst& inst);
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void V_BFM_B32(const GcnInst& inst);
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void V_FFBH_U32(const GcnInst& inst);
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void V_MOVRELS_B32(const GcnInst& inst);
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void V_MOVRELD_B32(const GcnInst& inst);
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void V_MOVRELSD_B32(const GcnInst& inst);
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// Vector Memory
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void BUFFER_LOAD(u32 num_dwords, bool is_typed, const GcnInst& inst);
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@ -233,6 +236,9 @@ private:
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void SetDst(const InstOperand& operand, const IR::U32F32& value);
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void SetDst64(const InstOperand& operand, const IR::U64F64& value_raw);
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IR::U32 VMovRelSHelper(u32 src_vgprno, const IR::U32 m0);
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void VMovRelDHelper(u32 dst_vgprno, const IR::U32 src_val, const IR::U32 m0);
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void LogMissingOpcode(const GcnInst& inst);
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private:
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@ -240,7 +246,6 @@ private:
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Info& info;
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const RuntimeInfo& runtime_info;
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const Profile& profile;
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IR::U32 m0_value;
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bool opcode_missing = false;
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};
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