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Implement V_MOVREL variants (#745)
* shader_recompiler: Implement V_MOVRELS_B32, V_MOVRELD_B32, V_MOVRELSD_B32 Generates a ton of OpSelects to hardcode reading or writing from each possible vgpr depending on the value of m0 Future work is to do range analysis to put an upper bound on m0 and check fewer registers. * fix runtime info after rebase
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11 changed files with 110 additions and 6 deletions
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@ -67,12 +67,14 @@ public:
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[[nodiscard]] U1 GetVcc();
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[[nodiscard]] U32 GetVccLo();
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[[nodiscard]] U32 GetVccHi();
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[[nodiscard]] U32 GetM0();
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void SetScc(const U1& value);
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void SetExec(const U1& value);
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void SetVcc(const U1& value);
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void SetSccLo(const U32& value);
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void SetVccLo(const U32& value);
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void SetVccHi(const U32& value);
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void SetM0(const U32& value);
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[[nodiscard]] U1 Condition(IR::Condition cond);
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