improved memory_alloc function

This commit is contained in:
georgemoralis 2023-07-04 12:29:28 +03:00
parent 9103a545a2
commit bc2facaee4
3 changed files with 36 additions and 4 deletions

View file

@ -1,4 +1,5 @@
#include "../Core/PS4/Loader/Elf.h"
#include "Memory.h"
#ifdef _WIN64
#include <windows.h>
@ -11,15 +12,33 @@
namespace Memory
{
namespace VirtualMemory {
static DWORD convertMemoryMode(MemoryMode mode)
{
switch (mode)
{
case MemoryMode::Read: return PAGE_READONLY;
case MemoryMode::Write:
case MemoryMode::ReadWrite: return PAGE_READWRITE;
u64 memory_alloc(u64 address, u64 size)
case MemoryMode::Execute: return PAGE_EXECUTE;
case MemoryMode::ExecuteRead: return PAGE_EXECUTE_READ;
case MemoryMode::ExecuteWrite:
case MemoryMode::ExecuteReadWrite: return PAGE_EXECUTE_READWRITE;
case MemoryMode::NoAccess: return PAGE_NOACCESS;
default:
return PAGE_NOACCESS;
}
}
u64 memory_alloc(u64 address, u64 size, MemoryMode mode)
{
//TODO it supports only execute_read_write mode
#ifdef _WIN64
auto ptr = reinterpret_cast<uintptr_t>(VirtualAlloc(reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)),
size,
static_cast<DWORD>(MEM_COMMIT) | static_cast<DWORD>(MEM_RESERVE),
PAGE_EXECUTE_READWRITE));
convertMemoryMode(mode)));
if (ptr == 0)
{