video_core: Rewrite vulkan and videoout

This commit is contained in:
GPUCode 2024-04-14 17:09:51 +03:00
parent 0a94899c86
commit c01b6f8397
89 changed files with 5378 additions and 2150 deletions

View file

@ -74,7 +74,7 @@ void GameController::addState(const State& state) {
m_states_num++;
}
void GameController::checKButton(int id, u32 button, bool isPressed) {
void GameController::checkButton(int id, u32 button, bool isPressed) {
std::scoped_lock lock{m_mutex};
auto state = getLastState();
state.time = Libraries::Kernel::sceKernelGetProcessTime();

View file

@ -23,7 +23,7 @@ public:
void readState(State* state, bool* isConnected, int* connectedCount);
int ReadStates(State* states, int states_num, bool* isConnected, int* connectedCount);
State getLastState() const;
void checKButton(int id, u32 button, bool isPressed);
void checkButton(int id, u32 button, bool isPressed);
void addState(const State& state);
private: