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libraries: gnm_driver: added sceGnmDrawIndexIndirect
and sceGnmDrawIndirect
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3 changed files with 78 additions and 8 deletions
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@ -44,13 +44,16 @@ u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size);
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s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
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u32 flags, u32 type);
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s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirect();
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced();
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s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndirect();
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s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset, u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState();
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