mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-06 18:53:16 +00:00
VideoOut event cleanup (#2849)
* Readable VideoOutEvent data packing Inspired by the work of former shadPS4 devs and mostly based on red_prig's current code. * Apply DceData struct to sceVideoOutGetEventCount Makes the code easier to read * Update equeue.h * Update main.cpp * Update equeue.h * Proper struct names * Fix hint mask Thanks to red_prig for catching my mistake here. * Clang * Fix header discrepancy
This commit is contained in:
parent
e816bc4b99
commit
c09fff2da6
4 changed files with 34 additions and 16 deletions
|
@ -154,7 +154,7 @@ int main(int argc, char* argv[]) {
|
|||
// If no game directory is set and no command line argument, prompt for it
|
||||
if (Config::getGameInstallDirs().empty()) {
|
||||
std::cout << "Warning: No game folder set, please set it by calling shadps4"
|
||||
" with the --add-game-folder <folder_name> argument";
|
||||
" with the --add-game-folder <folder_name> argument\n";
|
||||
}
|
||||
|
||||
if (!has_game_argument) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue