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VideoOut event cleanup (#2849)
* Readable VideoOutEvent data packing Inspired by the work of former shadPS4 devs and mostly based on red_prig's current code. * Apply DceData struct to sceVideoOutGetEventCount Makes the code easier to read * Update equeue.h * Update main.cpp * Update equeue.h * Proper struct names * Fix hint mask Thanks to red_prig for catching my mistake here. * Clang * Fix header discrepancy
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4 changed files with 34 additions and 16 deletions
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@ -61,6 +61,18 @@ struct SceKernelEvent {
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void* udata = nullptr; /* opaque user data identifier */
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};
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struct OrbisVideoOutEventHint {
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u64 event_id : 8;
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u64 video_id : 8;
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u64 flip_arg : 48;
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};
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struct OrbisVideoOutEventData {
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u64 time : 12;
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u64 count : 4;
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u64 flip_arg : 48;
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};
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struct EqueueEvent {
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SceKernelEvent event;
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void* data = nullptr;
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@ -84,19 +96,18 @@ struct EqueueEvent {
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void TriggerDisplay(void* data) {
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is_triggered = true;
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auto hint = reinterpret_cast<u64>(data);
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if (hint != 0) {
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auto hint_h = static_cast<u32>(hint >> 8) & 0xFFFFFF;
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auto ident_h = static_cast<u32>(event.ident >> 40);
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if ((static_cast<u32>(hint) & 0xFF) == event.ident && event.ident != 0xFE &&
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((hint_h ^ ident_h) & 0xFF) == 0) {
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if (data != nullptr) {
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auto event_data = static_cast<OrbisVideoOutEventData>(event.data);
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auto event_hint_raw = reinterpret_cast<u64>(data);
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auto event_hint = static_cast<OrbisVideoOutEventHint>(event_hint_raw);
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if (event_hint.event_id == event.ident && event.ident != 0xfe) {
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auto time = Common::FencedRDTSC();
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auto mask = 0xF000;
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if ((static_cast<u32>(event.data) & 0xF000) != 0xF000) {
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mask = (static_cast<u32>(event.data) + 0x1000) & 0xF000;
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auto counter = event_data.count;
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if (counter != 0xf) {
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counter++;
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}
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event.data = (mask | static_cast<u64>(static_cast<u32>(time) & 0xFFF) |
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(hint & 0xFFFFFFFFFFFF0000));
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event.data =
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(time & 0xfff) | (counter << 0xc) | (event_hint_raw & 0xffffffffffff0000);
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}
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}
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}
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@ -220,7 +220,7 @@ s32 PS4_SYSV_ABI sceVideoOutGetEventData(const Kernel::SceKernelEvent* ev, s64*
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if (ev->ident != static_cast<s32>(OrbisVideoOutInternalEventId::Flip) || ev->data == 0) {
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*data = event_data;
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} else {
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*data = event_data | 0xFFFF000000000000;
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*data = event_data | 0xffff000000000000;
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}
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return ORBIS_OK;
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}
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@ -233,7 +233,8 @@ s32 PS4_SYSV_ABI sceVideoOutGetEventCount(const Kernel::SceKernelEvent* ev) {
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return ORBIS_VIDEO_OUT_ERROR_INVALID_EVENT;
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}
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return (ev->data >> 0xc) & 0xf;
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auto event_data = static_cast<OrbisVideoOutEventData>(ev->data);
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return event_data.count;
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}
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s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, FlipStatus* status) {
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@ -111,6 +111,12 @@ struct SceVideoOutColorSettings {
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u32 reserved[3];
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};
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struct OrbisVideoOutEventData {
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u64 time : 12;
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u64 count : 4;
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u64 flip_arg : 48;
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};
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(BufferAttribute* attribute, PixelFormat pixelFormat,
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u32 tilingMode, u32 aspectRatio, u32 width,
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u32 height, u32 pitchInPixel);
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@ -128,8 +134,8 @@ s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutio
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s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index,
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const void* param);
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s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle);
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int PS4_SYSV_ABI sceVideoOutGetEventId(const Kernel::SceKernelEvent* ev);
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int PS4_SYSV_ABI sceVideoOutGetEventData(const Kernel::SceKernelEvent* ev, int64_t* data);
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s32 PS4_SYSV_ABI sceVideoOutGetEventId(const Kernel::SceKernelEvent* ev);
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s32 PS4_SYSV_ABI sceVideoOutGetEventData(const Kernel::SceKernelEvent* ev, s64* data);
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s32 PS4_SYSV_ABI sceVideoOutColorSettingsSetGamma(SceVideoOutColorSettings* settings, float gamma);
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s32 PS4_SYSV_ABI sceVideoOutAdjustColor(s32 handle, const SceVideoOutColorSettings* settings);
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@ -154,7 +154,7 @@ int main(int argc, char* argv[]) {
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// If no game directory is set and no command line argument, prompt for it
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if (Config::getGameInstallDirs().empty()) {
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std::cout << "Warning: No game folder set, please set it by calling shadps4"
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" with the --add-game-folder <folder_name> argument";
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" with the --add-game-folder <folder_name> argument\n";
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}
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if (!has_game_argument) {
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