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texture_cache: Implement color to multisampled depth blit pass (#3103)
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This commit is contained in:
parent
d0e2a40cdc
commit
c27f45c8c0
9 changed files with 355 additions and 9 deletions
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@ -952,6 +952,10 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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src/video_core/renderer_vulkan/host_passes/fsr_pass.h
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src/video_core/renderer_vulkan/host_passes/fsr_pass.h
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src/video_core/renderer_vulkan/host_passes/pp_pass.cpp
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src/video_core/renderer_vulkan/host_passes/pp_pass.cpp
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src/video_core/renderer_vulkan/host_passes/pp_pass.h
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src/video_core/renderer_vulkan/host_passes/pp_pass.h
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src/video_core/texture_cache/blit_helper.cpp
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src/video_core/texture_cache/blit_helper.h
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src/video_core/texture_cache/host_compatibility.cpp
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src/video_core/texture_cache/host_compatibility.h
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src/video_core/texture_cache/image.cpp
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src/video_core/texture_cache/image.cpp
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src/video_core/texture_cache/image.h
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src/video_core/texture_cache/image.h
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src/video_core/texture_cache/image_info.cpp
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src/video_core/texture_cache/image_info.cpp
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@ -965,8 +969,6 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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src/video_core/texture_cache/tile_manager.cpp
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src/video_core/texture_cache/tile_manager.cpp
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src/video_core/texture_cache/tile_manager.h
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src/video_core/texture_cache/tile_manager.h
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src/video_core/texture_cache/types.h
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src/video_core/texture_cache/types.h
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src/video_core/texture_cache/host_compatibility.cpp
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src/video_core/texture_cache/host_compatibility.h
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src/video_core/page_manager.cpp
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src/video_core/page_manager.cpp
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src/video_core/page_manager.h
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src/video_core/page_manager.h
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src/video_core/multi_level_page_table.h
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src/video_core/multi_level_page_table.h
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@ -11,6 +11,7 @@ set(SHADER_FILES
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detilers/micro_32bpp.comp
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detilers/micro_32bpp.comp
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detilers/micro_64bpp.comp
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detilers/micro_64bpp.comp
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detilers/micro_8bpp.comp
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detilers/micro_8bpp.comp
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color_to_ms_depth.frag
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fault_buffer_process.comp
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fault_buffer_process.comp
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fs_tri.vert
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fs_tri.vert
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fsr.comp
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fsr.comp
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15
src/video_core/host_shaders/color_to_ms_depth.frag
Normal file
15
src/video_core/host_shaders/color_to_ms_depth.frag
Normal file
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@ -0,0 +1,15 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450 core
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#extension GL_EXT_samplerless_texture_functions : require
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layout (binding = 0, set = 0) uniform texture2D color;
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layout (location = 0) in vec2 uv;
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void main()
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{
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ivec2 coord = ivec2(uv * vec2(textureSize(color, 0).xy));
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gl_FragDepth = texelFetch(color, coord, 0)[gl_SampleID];
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}
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@ -328,6 +328,7 @@ public:
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return render_state;
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return render_state;
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}
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}
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/// Returns the current pipeline dynamic state tracking.
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DynamicState& GetDynamicState() {
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DynamicState& GetDynamicState() {
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return dynamic_state;
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return dynamic_state;
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}
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}
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256
src/video_core/texture_cache/blit_helper.cpp
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256
src/video_core/texture_cache/blit_helper.cpp
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@ -0,0 +1,256 @@
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// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/texture_cache/blit_helper.h"
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#include "video_core/texture_cache/image.h"
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#include "video_core/host_shaders/color_to_ms_depth_frag.h"
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#include "video_core/host_shaders/fs_tri_vert.h"
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namespace VideoCore {
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static vk::SampleCountFlagBits ToSampleCount(u32 num_samples) {
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switch (num_samples) {
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case 1:
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return vk::SampleCountFlagBits::e1;
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case 2:
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return vk::SampleCountFlagBits::e2;
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case 4:
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return vk::SampleCountFlagBits::e4;
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case 8:
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return vk::SampleCountFlagBits::e8;
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case 16:
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return vk::SampleCountFlagBits::e16;
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default:
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UNREACHABLE_MSG("Unknown samples count = {}", num_samples);
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}
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}
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BlitHelper::BlitHelper(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_)
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: instance{instance_}, scheduler{scheduler_} {
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CreateShaders();
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CreatePipelineLayouts();
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}
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BlitHelper::~BlitHelper() = default;
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void BlitHelper::BlitColorToMsDepth(Image& source, Image& dest) {
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source.Transit(vk::ImageLayout::eShaderReadOnlyOptimal, vk::AccessFlagBits2::eShaderRead, {});
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dest.Transit(vk::ImageLayout::eDepthAttachmentOptimal,
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vk::AccessFlagBits2::eDepthStencilAttachmentWrite, {});
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const vk::ImageViewUsageCreateInfo color_usage_ci{.usage = vk::ImageUsageFlagBits::eSampled};
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const vk::ImageViewCreateInfo color_view_ci = {
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.pNext = &color_usage_ci,
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.image = source.image,
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.viewType = vk::ImageViewType::e2D,
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.format = source.info.pixel_format,
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.subresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0U,
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.levelCount = 1U,
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.baseArrayLayer = 0U,
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.layerCount = 1U,
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},
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};
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const auto [color_view_result, color_view] =
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instance.GetDevice().createImageView(color_view_ci);
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ASSERT_MSG(color_view_result == vk::Result::eSuccess, "Failed to create image view: {}",
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vk::to_string(color_view_result));
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const vk::ImageViewUsageCreateInfo depth_usage_ci{
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.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment};
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const vk::ImageViewCreateInfo depth_view_ci = {
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.pNext = &depth_usage_ci,
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.image = dest.image,
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.viewType = vk::ImageViewType::e2D,
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.format = dest.info.pixel_format,
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.subresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eDepth,
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.baseMipLevel = 0U,
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.levelCount = 1U,
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.baseArrayLayer = 0U,
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.layerCount = 1U,
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},
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};
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const auto [depth_view_result, depth_view] =
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instance.GetDevice().createImageView(depth_view_ci);
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ASSERT_MSG(depth_view_result == vk::Result::eSuccess, "Failed to create image view: {}",
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vk::to_string(depth_view_result));
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scheduler.DeferOperation([device = instance.GetDevice(), color_view, depth_view] {
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device.destroyImageView(color_view);
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device.destroyImageView(depth_view);
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});
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Vulkan::RenderState state{};
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state.has_depth = true;
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state.width = dest.info.size.width;
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state.height = dest.info.size.height;
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state.depth_attachment = vk::RenderingAttachmentInfo{
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.imageView = depth_view,
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.imageLayout = vk::ImageLayout::eDepthAttachmentOptimal,
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.loadOp = vk::AttachmentLoadOp::eDontCare,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.clearValue = vk::ClearValue{.depthStencil = {.depth = 0.f}},
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};
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scheduler.BeginRendering(state);
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const auto cmdbuf = scheduler.CommandBuffer();
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const vk::DescriptorImageInfo image_info = {
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.sampler = VK_NULL_HANDLE,
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.imageView = color_view,
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.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
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};
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const vk::WriteDescriptorSet texture_write = {
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.dstSet = VK_NULL_HANDLE,
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.dstBinding = 0U,
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.dstArrayElement = 0U,
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.descriptorCount = 1U,
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.descriptorType = vk::DescriptorType::eSampledImage,
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.pImageInfo = &image_info,
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};
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *single_texture_pl_layout, 0U,
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texture_write);
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const DepthPipelineKey key{dest.info.num_samples, dest.info.pixel_format};
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const vk::Pipeline depth_pipeline = GetDepthToMsPipeline(key);
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, depth_pipeline);
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const vk::Viewport viewport = {
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.x = 0,
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.y = 0,
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.width = float(state.width),
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.height = float(state.height),
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.minDepth = 0.f,
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.maxDepth = 1.f,
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};
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cmdbuf.setViewport(0, viewport);
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const vk::Rect2D scissor = {
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.offset = {0, 0},
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.extent = {state.width, state.height},
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};
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cmdbuf.setScissor(0, scissor);
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cmdbuf.draw(3, 1, 0, 0);
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scheduler.GetDynamicState().Invalidate();
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}
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vk::Pipeline BlitHelper::GetDepthToMsPipeline(const DepthPipelineKey& key) {
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auto it = std::ranges::find(color_to_ms_depth_pl, key, &DepthPipeline::first);
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if (it != color_to_ms_depth_pl.end()) {
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return *it->second;
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}
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CreateColorToMSDepthPipeline(key);
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return *color_to_ms_depth_pl.back().second;
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}
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void BlitHelper::CreateShaders() {
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fs_tri_vertex = Vulkan::Compile(HostShaders::FS_TRI_VERT, vk::ShaderStageFlagBits::eVertex,
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instance.GetDevice());
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color_to_ms_depth_frag =
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Vulkan::Compile(HostShaders::COLOR_TO_MS_DEPTH_FRAG, vk::ShaderStageFlagBits::eFragment,
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instance.GetDevice());
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}
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void BlitHelper::CreatePipelineLayouts() {
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const vk::DescriptorSetLayoutBinding texture_binding = {
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.binding = 0,
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.descriptorType = vk::DescriptorType::eSampledImage,
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.descriptorCount = 1,
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.stageFlags = vk::ShaderStageFlagBits::eFragment,
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};
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const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
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.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
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.bindingCount = 1U,
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.pBindings = &texture_binding,
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};
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auto [desc_layout_result, desc_layout] =
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instance.GetDevice().createDescriptorSetLayoutUnique(desc_layout_ci);
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single_texture_descriptor_set_layout = std::move(desc_layout);
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const vk::DescriptorSetLayout set_layout = *single_texture_descriptor_set_layout;
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const vk::PipelineLayoutCreateInfo layout_info = {
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.setLayoutCount = 1U,
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.pSetLayouts = &set_layout,
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.pushConstantRangeCount = 0U,
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.pPushConstantRanges = nullptr,
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};
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auto [layout_result, pipeline_layout] =
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instance.GetDevice().createPipelineLayoutUnique(layout_info);
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ASSERT_MSG(layout_result == vk::Result::eSuccess,
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"Failed to create graphics pipeline layout: {}", vk::to_string(layout_result));
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Vulkan::SetObjectName(instance.GetDevice(), *pipeline_layout, "Single texture pipeline layout");
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single_texture_pl_layout = std::move(pipeline_layout);
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}
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void BlitHelper::CreateColorToMSDepthPipeline(const DepthPipelineKey& key) {
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const vk::PipelineInputAssemblyStateCreateInfo input_assembly = {
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.topology = vk::PrimitiveTopology::eTriangleList,
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};
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const vk::PipelineMultisampleStateCreateInfo multisampling = {
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.rasterizationSamples = ToSampleCount(key.num_samples),
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};
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const vk::PipelineDepthStencilStateCreateInfo depth_state = {
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.depthTestEnable = true,
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.depthWriteEnable = true,
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.depthCompareOp = vk::CompareOp::eAlways,
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};
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const std::array dynamic_states = {vk::DynamicState::eViewportWithCount,
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vk::DynamicState::eScissorWithCount};
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const vk::PipelineDynamicStateCreateInfo dynamic_info = {
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.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
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.pDynamicStates = dynamic_states.data(),
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};
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std::array<vk::PipelineShaderStageCreateInfo, 2> shader_stages;
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shader_stages[0] = {
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.stage = vk::ShaderStageFlagBits::eVertex,
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.module = fs_tri_vertex,
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.pName = "main",
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};
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shader_stages[1] = {
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.stage = vk::ShaderStageFlagBits::eFragment,
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.module = color_to_ms_depth_frag,
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.pName = "main",
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};
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const vk::PipelineRenderingCreateInfo pipeline_rendering_ci = {
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.colorAttachmentCount = 0U,
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.pColorAttachmentFormats = nullptr,
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.depthAttachmentFormat = key.depth_format,
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.stencilAttachmentFormat = vk::Format::eUndefined,
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};
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const vk::PipelineColorBlendStateCreateInfo color_blending{};
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const vk::PipelineViewportStateCreateInfo viewport_info{};
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const vk::PipelineVertexInputStateCreateInfo vertex_input_info{};
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const vk::PipelineRasterizationStateCreateInfo raster_state{.lineWidth = 1.f};
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const vk::GraphicsPipelineCreateInfo pipeline_info = {
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.pNext = &pipeline_rendering_ci,
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.stageCount = static_cast<u32>(shader_stages.size()),
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.pStages = shader_stages.data(),
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.pVertexInputState = &vertex_input_info,
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.pInputAssemblyState = &input_assembly,
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.pViewportState = &viewport_info,
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.pRasterizationState = &raster_state,
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.pMultisampleState = &multisampling,
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.pDepthStencilState = &depth_state,
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.pColorBlendState = &color_blending,
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.pDynamicState = &dynamic_info,
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.layout = *single_texture_pl_layout,
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};
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auto [pipeline_result, pipeline] =
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instance.GetDevice().createGraphicsPipelineUnique(VK_NULL_HANDLE, pipeline_info);
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ASSERT_MSG(pipeline_result == vk::Result::eSuccess, "Failed to create graphics pipeline: {}",
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vk::to_string(pipeline_result));
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Vulkan::SetObjectName(instance.GetDevice(), *pipeline, "Color to MS Depth {}", key.num_samples);
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color_to_ms_depth_pl.emplace_back(key, std::move(pipeline));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace VideoCore
|
55
src/video_core/texture_cache/blit_helper.h
Normal file
55
src/video_core/texture_cache/blit_helper.h
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <tsl/robin_map.h>
|
||||||
|
|
||||||
|
#include "common/types.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_common.h"
|
||||||
|
|
||||||
|
namespace Vulkan {
|
||||||
|
class Instance;
|
||||||
|
class Scheduler;
|
||||||
|
} // namespace Vulkan
|
||||||
|
|
||||||
|
namespace VideoCore {
|
||||||
|
|
||||||
|
class Image;
|
||||||
|
class ImageView;
|
||||||
|
|
||||||
|
class BlitHelper {
|
||||||
|
static constexpr size_t MaxMsPipelines = 6;
|
||||||
|
|
||||||
|
public:
|
||||||
|
explicit BlitHelper(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler);
|
||||||
|
~BlitHelper();
|
||||||
|
|
||||||
|
void BlitColorToMsDepth(Image& source, Image& dest);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void CreateShaders();
|
||||||
|
void CreatePipelineLayouts();
|
||||||
|
|
||||||
|
struct DepthPipelineKey {
|
||||||
|
u32 num_samples;
|
||||||
|
vk::Format depth_format;
|
||||||
|
|
||||||
|
auto operator<=>(const DepthPipelineKey&) const noexcept = default;
|
||||||
|
};
|
||||||
|
vk::Pipeline GetDepthToMsPipeline(const DepthPipelineKey& key);
|
||||||
|
void CreateColorToMSDepthPipeline(const DepthPipelineKey& key);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const Vulkan::Instance& instance;
|
||||||
|
Vulkan::Scheduler& scheduler;
|
||||||
|
vk::UniqueDescriptorSetLayout single_texture_descriptor_set_layout;
|
||||||
|
vk::UniquePipelineLayout single_texture_pl_layout;
|
||||||
|
vk::ShaderModule fs_tri_vertex;
|
||||||
|
vk::ShaderModule color_to_ms_depth_frag;
|
||||||
|
|
||||||
|
using DepthPipeline = std::pair<DepthPipelineKey, vk::UniquePipeline>;
|
||||||
|
std::vector<DepthPipeline> color_to_ms_depth_pl{};
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace VideoCore
|
|
@ -47,6 +47,7 @@ struct ImageInfo {
|
||||||
VAddr cmask_addr;
|
VAddr cmask_addr;
|
||||||
VAddr fmask_addr;
|
VAddr fmask_addr;
|
||||||
VAddr htile_addr;
|
VAddr htile_addr;
|
||||||
|
u32 htile_clear_mask{u32(-1)};
|
||||||
} meta_info{};
|
} meta_info{};
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
|
|
|
@ -22,7 +22,7 @@ static constexpr u64 NumFramesBeforeRemoval = 32;
|
||||||
TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
|
TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
|
||||||
BufferCache& buffer_cache_, PageManager& tracker_)
|
BufferCache& buffer_cache_, PageManager& tracker_)
|
||||||
: instance{instance_}, scheduler{scheduler_}, buffer_cache{buffer_cache_}, tracker{tracker_},
|
: instance{instance_}, scheduler{scheduler_}, buffer_cache{buffer_cache_}, tracker{tracker_},
|
||||||
tile_manager{instance, scheduler} {
|
blit_helper{instance, scheduler}, tile_manager{instance, scheduler} {
|
||||||
// Create basic null image at fixed image ID.
|
// Create basic null image at fixed image ID.
|
||||||
const auto null_id = GetNullImage(vk::Format::eR8G8B8A8Unorm);
|
const auto null_id = GetNullImage(vk::Format::eR8G8B8A8Unorm);
|
||||||
ASSERT(null_id.index == NULL_IMAGE_ID.index);
|
ASSERT(null_id.index == NULL_IMAGE_ID.index);
|
||||||
|
@ -177,10 +177,20 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Bindi
|
||||||
auto& new_image = slot_images[new_image_id];
|
auto& new_image = slot_images[new_image_id];
|
||||||
new_image.usage = cache_image.usage;
|
new_image.usage = cache_image.usage;
|
||||||
new_image.flags &= ~ImageFlagBits::Dirty;
|
new_image.flags &= ~ImageFlagBits::Dirty;
|
||||||
|
// When creating a depth buffer through overlap resolution don't clear it on first use.
|
||||||
|
new_image.info.meta_info.htile_clear_mask = 0;
|
||||||
|
|
||||||
|
if (cache_image.info.num_samples == 1 && new_info.num_samples == 1) {
|
||||||
// Perform depth<->color copy using the intermediate copy buffer.
|
// Perform depth<->color copy using the intermediate copy buffer.
|
||||||
const auto& copy_buffer = buffer_cache.GetUtilityBuffer(MemoryUsage::DeviceLocal);
|
const auto& copy_buffer = buffer_cache.GetUtilityBuffer(MemoryUsage::DeviceLocal);
|
||||||
new_image.CopyImageWithBuffer(cache_image, copy_buffer.Handle(), 0);
|
new_image.CopyImageWithBuffer(cache_image, copy_buffer.Handle(), 0);
|
||||||
|
} else if (cache_image.info.num_samples == 1 && new_info.IsDepthStencil() &&
|
||||||
|
new_info.num_samples > 1) {
|
||||||
|
// Perform a rendering pass to transfer the channels of source as samples in dest.
|
||||||
|
blit_helper.BlitColorToMsDepth(cache_image, new_image);
|
||||||
|
} else {
|
||||||
|
LOG_WARNING(Render_Vulkan, "Unimplemented depth overlap copy");
|
||||||
|
}
|
||||||
|
|
||||||
// Free the cache image.
|
// Free the cache image.
|
||||||
FreeImage(cache_image_id);
|
FreeImage(cache_image_id);
|
||||||
|
@ -202,7 +212,8 @@ std::tuple<ImageId, int, int> TextureCache::ResolveOverlap(const ImageInfo& imag
|
||||||
|
|
||||||
if (image_info.guest_address == tex_cache_image.info.guest_address) { // Equal address
|
if (image_info.guest_address == tex_cache_image.info.guest_address) { // Equal address
|
||||||
if (image_info.BlockDim() != tex_cache_image.info.BlockDim() ||
|
if (image_info.BlockDim() != tex_cache_image.info.BlockDim() ||
|
||||||
image_info.num_bits != tex_cache_image.info.num_bits) {
|
image_info.num_bits * image_info.num_samples !=
|
||||||
|
tex_cache_image.info.num_bits * tex_cache_image.info.num_samples) {
|
||||||
// Very likely this kind of overlap is caused by allocation from a pool.
|
// Very likely this kind of overlap is caused by allocation from a pool.
|
||||||
if (safe_to_delete) {
|
if (safe_to_delete) {
|
||||||
FreeImage(cache_image_id);
|
FreeImage(cache_image_id);
|
||||||
|
@ -470,8 +481,10 @@ ImageView& TextureCache::FindDepthTarget(BaseDesc& desc) {
|
||||||
// Register meta data for this depth buffer
|
// Register meta data for this depth buffer
|
||||||
if (!(image.flags & ImageFlagBits::MetaRegistered)) {
|
if (!(image.flags & ImageFlagBits::MetaRegistered)) {
|
||||||
if (desc.info.meta_info.htile_addr) {
|
if (desc.info.meta_info.htile_addr) {
|
||||||
surface_metas.emplace(desc.info.meta_info.htile_addr,
|
surface_metas.emplace(
|
||||||
MetaDataInfo{.type = MetaDataInfo::Type::HTile});
|
desc.info.meta_info.htile_addr,
|
||||||
|
MetaDataInfo{.type = MetaDataInfo::Type::HTile,
|
||||||
|
.clear_mask = image.info.meta_info.htile_clear_mask});
|
||||||
image.info.meta_info.htile_addr = desc.info.meta_info.htile_addr;
|
image.info.meta_info.htile_addr = desc.info.meta_info.htile_addr;
|
||||||
image.flags |= ImageFlagBits::MetaRegistered;
|
image.flags |= ImageFlagBits::MetaRegistered;
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include "common/slot_vector.h"
|
#include "common/slot_vector.h"
|
||||||
#include "video_core/amdgpu/resource.h"
|
#include "video_core/amdgpu/resource.h"
|
||||||
#include "video_core/multi_level_page_table.h"
|
#include "video_core/multi_level_page_table.h"
|
||||||
|
#include "video_core/texture_cache/blit_helper.h"
|
||||||
#include "video_core/texture_cache/image.h"
|
#include "video_core/texture_cache/image.h"
|
||||||
#include "video_core/texture_cache/image_view.h"
|
#include "video_core/texture_cache/image_view.h"
|
||||||
#include "video_core/texture_cache/sampler.h"
|
#include "video_core/texture_cache/sampler.h"
|
||||||
|
@ -286,6 +287,7 @@ private:
|
||||||
Vulkan::Scheduler& scheduler;
|
Vulkan::Scheduler& scheduler;
|
||||||
BufferCache& buffer_cache;
|
BufferCache& buffer_cache;
|
||||||
PageManager& tracker;
|
PageManager& tracker;
|
||||||
|
BlitHelper blit_helper;
|
||||||
TileManager tile_manager;
|
TileManager tile_manager;
|
||||||
Common::SlotVector<Image> slot_images;
|
Common::SlotVector<Image> slot_images;
|
||||||
Common::SlotVector<ImageView> slot_image_views;
|
Common::SlotVector<ImageView> slot_image_views;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue