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28 changed files with 4856 additions and 4856 deletions
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <type_traits>
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namespace Common {
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/// Ceiled integer division.
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template <typename N, typename D>
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requires std::is_integral_v<N> && std::is_unsigned_v<D>
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[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
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return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
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}
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/// Ceiled integer division with logarithmic divisor in base 2
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template <typename N, typename D>
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requires std::is_integral_v<N> && std::is_unsigned_v<D>
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[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
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return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
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}
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} // namespace Common
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <type_traits>
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namespace Common {
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/// Ceiled integer division.
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template <typename N, typename D>
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requires std::is_integral_v<N> && std::is_unsigned_v<D>
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[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
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return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
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}
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/// Ceiled integer division with logarithmic divisor in base 2
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template <typename N, typename D>
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requires std::is_integral_v<N> && std::is_unsigned_v<D>
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[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
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return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
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}
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} // namespace Common
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@ -1,30 +1,30 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef _WIN32
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#include "ntapi.h"
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NtClose_t NtClose = nullptr;
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NtSetInformationFile_t NtSetInformationFile = nullptr;
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NtCreateThread_t NtCreateThread = nullptr;
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NtTerminateThread_t NtTerminateThread = nullptr;
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NtQueueApcThreadEx_t NtQueueApcThreadEx = nullptr;
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namespace Common::NtApi {
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void Initialize() {
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HMODULE nt_handle = GetModuleHandleA("ntdll.dll");
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// http://stackoverflow.com/a/31411628/4725495
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NtClose = (NtClose_t)GetProcAddress(nt_handle, "NtClose");
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NtSetInformationFile =
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(NtSetInformationFile_t)GetProcAddress(nt_handle, "NtSetInformationFile");
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NtCreateThread = (NtCreateThread_t)GetProcAddress(nt_handle, "NtCreateThread");
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NtTerminateThread = (NtTerminateThread_t)GetProcAddress(nt_handle, "NtTerminateThread");
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NtQueueApcThreadEx = (NtQueueApcThreadEx_t)GetProcAddress(nt_handle, "NtQueueApcThreadEx");
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}
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} // namespace Common::NtApi
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#endif
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef _WIN32
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#include "ntapi.h"
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NtClose_t NtClose = nullptr;
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NtSetInformationFile_t NtSetInformationFile = nullptr;
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NtCreateThread_t NtCreateThread = nullptr;
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NtTerminateThread_t NtTerminateThread = nullptr;
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NtQueueApcThreadEx_t NtQueueApcThreadEx = nullptr;
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namespace Common::NtApi {
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void Initialize() {
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HMODULE nt_handle = GetModuleHandleA("ntdll.dll");
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// http://stackoverflow.com/a/31411628/4725495
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NtClose = (NtClose_t)GetProcAddress(nt_handle, "NtClose");
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NtSetInformationFile =
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(NtSetInformationFile_t)GetProcAddress(nt_handle, "NtSetInformationFile");
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NtCreateThread = (NtCreateThread_t)GetProcAddress(nt_handle, "NtCreateThread");
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NtTerminateThread = (NtTerminateThread_t)GetProcAddress(nt_handle, "NtTerminateThread");
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NtQueueApcThreadEx = (NtQueueApcThreadEx_t)GetProcAddress(nt_handle, "NtQueueApcThreadEx");
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}
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} // namespace Common::NtApi
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#endif
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1108
src/common/ntapi.h
1108
src/common/ntapi.h
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/spin_lock.h"
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#if _MSC_VER
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#include <intrin.h>
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#if _M_AMD64
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#define __x86_64__ 1
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#endif
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#if _M_ARM64
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#define __aarch64__ 1
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#endif
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#else
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#if __x86_64__
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#include <xmmintrin.h>
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#endif
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#endif
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namespace {
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void ThreadPause() {
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#if __x86_64__
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_mm_pause();
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#elif __aarch64__ && _MSC_VER
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__yield();
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#elif __aarch64__
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asm("yield");
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#endif
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}
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} // Anonymous namespace
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namespace Common {
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void SpinLock::lock() {
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while (lck.test_and_set(std::memory_order_acquire)) {
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ThreadPause();
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}
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}
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void SpinLock::unlock() {
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lck.clear(std::memory_order_release);
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}
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bool SpinLock::try_lock() {
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if (lck.test_and_set(std::memory_order_acquire)) {
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return false;
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}
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return true;
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}
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} // namespace Common
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/spin_lock.h"
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#if _MSC_VER
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#include <intrin.h>
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#if _M_AMD64
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#define __x86_64__ 1
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#endif
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#if _M_ARM64
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#define __aarch64__ 1
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#endif
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#else
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#if __x86_64__
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#include <xmmintrin.h>
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#endif
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#endif
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namespace {
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void ThreadPause() {
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#if __x86_64__
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_mm_pause();
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#elif __aarch64__ && _MSC_VER
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__yield();
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#elif __aarch64__
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asm("yield");
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#endif
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}
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} // Anonymous namespace
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namespace Common {
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void SpinLock::lock() {
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while (lck.test_and_set(std::memory_order_acquire)) {
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ThreadPause();
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}
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}
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void SpinLock::unlock() {
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lck.clear(std::memory_order_release);
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}
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bool SpinLock::try_lock() {
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if (lck.test_and_set(std::memory_order_acquire)) {
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return false;
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}
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return true;
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}
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} // namespace Common
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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namespace Common {
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/**
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* SpinLock class
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* a lock similar to mutex that forces a thread to spin wait instead calling the
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* supervisor. Should be used on short sequences of code.
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*/
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class SpinLock {
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public:
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SpinLock() = default;
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SpinLock(const SpinLock&) = delete;
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SpinLock& operator=(const SpinLock&) = delete;
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SpinLock(SpinLock&&) = delete;
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SpinLock& operator=(SpinLock&&) = delete;
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void lock();
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void unlock();
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[[nodiscard]] bool try_lock();
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private:
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std::atomic_flag lck = ATOMIC_FLAG_INIT;
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};
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} // namespace Common
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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namespace Common {
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/**
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* SpinLock class
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* a lock similar to mutex that forces a thread to spin wait instead calling the
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* supervisor. Should be used on short sequences of code.
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*/
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class SpinLock {
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public:
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SpinLock() = default;
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SpinLock(const SpinLock&) = delete;
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SpinLock& operator=(const SpinLock&) = delete;
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SpinLock(SpinLock&&) = delete;
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SpinLock& operator=(SpinLock&&) = delete;
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void lock();
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void unlock();
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[[nodiscard]] bool try_lock();
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private:
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std::atomic_flag lck = ATOMIC_FLAG_INIT;
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};
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} // namespace Common
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@ -1,61 +1,61 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <utility>
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namespace Common {
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/// General purpose function wrapper similar to std::function.
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/// Unlike std::function, the captured values don't have to be copyable.
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/// This class can be moved but not copied.
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template <typename ResultType, typename... Args>
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class UniqueFunction {
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class CallableBase {
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public:
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virtual ~CallableBase() = default;
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virtual ResultType operator()(Args&&...) = 0;
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};
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template <typename Functor>
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class Callable final : public CallableBase {
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public:
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Callable(Functor&& functor_) : functor{std::move(functor_)} {}
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~Callable() override = default;
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ResultType operator()(Args&&... args) override {
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return functor(std::forward<Args>(args)...);
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}
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private:
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Functor functor;
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};
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public:
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UniqueFunction() = default;
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template <typename Functor>
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UniqueFunction(Functor&& functor)
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: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
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UniqueFunction& operator=(UniqueFunction&& rhs) noexcept = default;
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UniqueFunction(UniqueFunction&& rhs) noexcept = default;
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UniqueFunction& operator=(const UniqueFunction&) = delete;
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UniqueFunction(const UniqueFunction&) = delete;
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ResultType operator()(Args&&... args) const {
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return (*callable)(std::forward<Args>(args)...);
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}
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explicit operator bool() const noexcept {
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return static_cast<bool>(callable);
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}
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private:
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std::unique_ptr<CallableBase> callable;
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};
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} // namespace Common
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <utility>
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namespace Common {
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/// General purpose function wrapper similar to std::function.
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/// Unlike std::function, the captured values don't have to be copyable.
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/// This class can be moved but not copied.
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template <typename ResultType, typename... Args>
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class UniqueFunction {
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class CallableBase {
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public:
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virtual ~CallableBase() = default;
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virtual ResultType operator()(Args&&...) = 0;
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};
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template <typename Functor>
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class Callable final : public CallableBase {
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public:
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Callable(Functor&& functor_) : functor{std::move(functor_)} {}
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~Callable() override = default;
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ResultType operator()(Args&&... args) override {
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return functor(std::forward<Args>(args)...);
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}
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private:
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Functor functor;
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};
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public:
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UniqueFunction() = default;
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template <typename Functor>
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UniqueFunction(Functor&& functor)
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: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
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UniqueFunction& operator=(UniqueFunction&& rhs) noexcept = default;
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UniqueFunction(UniqueFunction&& rhs) noexcept = default;
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UniqueFunction& operator=(const UniqueFunction&) = delete;
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UniqueFunction(const UniqueFunction&) = delete;
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ResultType operator()(Args&&... args) const {
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return (*callable)(std::forward<Args>(args)...);
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}
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explicit operator bool() const noexcept {
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return static_cast<bool>(callable);
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}
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private:
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std::unique_ptr<CallableBase> callable;
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};
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} // namespace Common
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