Switch remaining CRLF terminated files to LF

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Daniel R. 2024-12-24 13:56:31 +01:00
parent 2c0f986c52
commit c284cf72e1
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GPG key ID: B8ADC8F57BA18DBA
28 changed files with 4856 additions and 4856 deletions

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@ -1,25 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
/// Ceiled integer division.
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
}
/// Ceiled integer division with logarithmic divisor in base 2
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
}
} // namespace Common
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
/// Ceiled integer division.
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
}
/// Ceiled integer division with logarithmic divisor in base 2
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
}
} // namespace Common

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@ -1,30 +1,30 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32
#include "ntapi.h"
NtClose_t NtClose = nullptr;
NtSetInformationFile_t NtSetInformationFile = nullptr;
NtCreateThread_t NtCreateThread = nullptr;
NtTerminateThread_t NtTerminateThread = nullptr;
NtQueueApcThreadEx_t NtQueueApcThreadEx = nullptr;
namespace Common::NtApi {
void Initialize() {
HMODULE nt_handle = GetModuleHandleA("ntdll.dll");
// http://stackoverflow.com/a/31411628/4725495
NtClose = (NtClose_t)GetProcAddress(nt_handle, "NtClose");
NtSetInformationFile =
(NtSetInformationFile_t)GetProcAddress(nt_handle, "NtSetInformationFile");
NtCreateThread = (NtCreateThread_t)GetProcAddress(nt_handle, "NtCreateThread");
NtTerminateThread = (NtTerminateThread_t)GetProcAddress(nt_handle, "NtTerminateThread");
NtQueueApcThreadEx = (NtQueueApcThreadEx_t)GetProcAddress(nt_handle, "NtQueueApcThreadEx");
}
} // namespace Common::NtApi
#endif
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32
#include "ntapi.h"
NtClose_t NtClose = nullptr;
NtSetInformationFile_t NtSetInformationFile = nullptr;
NtCreateThread_t NtCreateThread = nullptr;
NtTerminateThread_t NtTerminateThread = nullptr;
NtQueueApcThreadEx_t NtQueueApcThreadEx = nullptr;
namespace Common::NtApi {
void Initialize() {
HMODULE nt_handle = GetModuleHandleA("ntdll.dll");
// http://stackoverflow.com/a/31411628/4725495
NtClose = (NtClose_t)GetProcAddress(nt_handle, "NtClose");
NtSetInformationFile =
(NtSetInformationFile_t)GetProcAddress(nt_handle, "NtSetInformationFile");
NtCreateThread = (NtCreateThread_t)GetProcAddress(nt_handle, "NtCreateThread");
NtTerminateThread = (NtTerminateThread_t)GetProcAddress(nt_handle, "NtTerminateThread");
NtQueueApcThreadEx = (NtQueueApcThreadEx_t)GetProcAddress(nt_handle, "NtQueueApcThreadEx");
}
} // namespace Common::NtApi
#endif

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@ -1,53 +1,53 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/spin_lock.h"
#if _MSC_VER
#include <intrin.h>
#if _M_AMD64
#define __x86_64__ 1
#endif
#if _M_ARM64
#define __aarch64__ 1
#endif
#else
#if __x86_64__
#include <xmmintrin.h>
#endif
#endif
namespace {
void ThreadPause() {
#if __x86_64__
_mm_pause();
#elif __aarch64__ && _MSC_VER
__yield();
#elif __aarch64__
asm("yield");
#endif
}
} // Anonymous namespace
namespace Common {
void SpinLock::lock() {
while (lck.test_and_set(std::memory_order_acquire)) {
ThreadPause();
}
}
void SpinLock::unlock() {
lck.clear(std::memory_order_release);
}
bool SpinLock::try_lock() {
if (lck.test_and_set(std::memory_order_acquire)) {
return false;
}
return true;
}
} // namespace Common
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/spin_lock.h"
#if _MSC_VER
#include <intrin.h>
#if _M_AMD64
#define __x86_64__ 1
#endif
#if _M_ARM64
#define __aarch64__ 1
#endif
#else
#if __x86_64__
#include <xmmintrin.h>
#endif
#endif
namespace {
void ThreadPause() {
#if __x86_64__
_mm_pause();
#elif __aarch64__ && _MSC_VER
__yield();
#elif __aarch64__
asm("yield");
#endif
}
} // Anonymous namespace
namespace Common {
void SpinLock::lock() {
while (lck.test_and_set(std::memory_order_acquire)) {
ThreadPause();
}
}
void SpinLock::unlock() {
lck.clear(std::memory_order_release);
}
bool SpinLock::try_lock() {
if (lck.test_and_set(std::memory_order_acquire)) {
return false;
}
return true;
}
} // namespace Common

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@ -1,33 +1,33 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
namespace Common {
/**
* SpinLock class
* a lock similar to mutex that forces a thread to spin wait instead calling the
* supervisor. Should be used on short sequences of code.
*/
class SpinLock {
public:
SpinLock() = default;
SpinLock(const SpinLock&) = delete;
SpinLock& operator=(const SpinLock&) = delete;
SpinLock(SpinLock&&) = delete;
SpinLock& operator=(SpinLock&&) = delete;
void lock();
void unlock();
[[nodiscard]] bool try_lock();
private:
std::atomic_flag lck = ATOMIC_FLAG_INIT;
};
} // namespace Common
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
namespace Common {
/**
* SpinLock class
* a lock similar to mutex that forces a thread to spin wait instead calling the
* supervisor. Should be used on short sequences of code.
*/
class SpinLock {
public:
SpinLock() = default;
SpinLock(const SpinLock&) = delete;
SpinLock& operator=(const SpinLock&) = delete;
SpinLock(SpinLock&&) = delete;
SpinLock& operator=(SpinLock&&) = delete;
void lock();
void unlock();
[[nodiscard]] bool try_lock();
private:
std::atomic_flag lck = ATOMIC_FLAG_INIT;
};
} // namespace Common

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@ -1,61 +1,61 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <utility>
namespace Common {
/// General purpose function wrapper similar to std::function.
/// Unlike std::function, the captured values don't have to be copyable.
/// This class can be moved but not copied.
template <typename ResultType, typename... Args>
class UniqueFunction {
class CallableBase {
public:
virtual ~CallableBase() = default;
virtual ResultType operator()(Args&&...) = 0;
};
template <typename Functor>
class Callable final : public CallableBase {
public:
Callable(Functor&& functor_) : functor{std::move(functor_)} {}
~Callable() override = default;
ResultType operator()(Args&&... args) override {
return functor(std::forward<Args>(args)...);
}
private:
Functor functor;
};
public:
UniqueFunction() = default;
template <typename Functor>
UniqueFunction(Functor&& functor)
: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
UniqueFunction& operator=(UniqueFunction&& rhs) noexcept = default;
UniqueFunction(UniqueFunction&& rhs) noexcept = default;
UniqueFunction& operator=(const UniqueFunction&) = delete;
UniqueFunction(const UniqueFunction&) = delete;
ResultType operator()(Args&&... args) const {
return (*callable)(std::forward<Args>(args)...);
}
explicit operator bool() const noexcept {
return static_cast<bool>(callable);
}
private:
std::unique_ptr<CallableBase> callable;
};
} // namespace Common
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <utility>
namespace Common {
/// General purpose function wrapper similar to std::function.
/// Unlike std::function, the captured values don't have to be copyable.
/// This class can be moved but not copied.
template <typename ResultType, typename... Args>
class UniqueFunction {
class CallableBase {
public:
virtual ~CallableBase() = default;
virtual ResultType operator()(Args&&...) = 0;
};
template <typename Functor>
class Callable final : public CallableBase {
public:
Callable(Functor&& functor_) : functor{std::move(functor_)} {}
~Callable() override = default;
ResultType operator()(Args&&... args) override {
return functor(std::forward<Args>(args)...);
}
private:
Functor functor;
};
public:
UniqueFunction() = default;
template <typename Functor>
UniqueFunction(Functor&& functor)
: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
UniqueFunction& operator=(UniqueFunction&& rhs) noexcept = default;
UniqueFunction(UniqueFunction&& rhs) noexcept = default;
UniqueFunction& operator=(const UniqueFunction&) = delete;
UniqueFunction(const UniqueFunction&) = delete;
ResultType operator()(Args&&... args) const {
return (*callable)(std::forward<Args>(args)...);
}
explicit operator bool() const noexcept {
return static_cast<bool>(callable);
}
private:
std::unique_ptr<CallableBase> callable;
};
} // namespace Common