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kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
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104 changed files with 5554 additions and 3979 deletions
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@ -65,12 +65,12 @@ int PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId uiPortId) {
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}
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int PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId uiPortId) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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LOG_TRACE(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId uiPortId, OrbisAudio3dBlocking eBlocking) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}", uiPortId);
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LOG_TRACE(Lib_Audio3d, "uiPortId = {}", uiPortId);
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return ORBIS_OK;
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}
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@ -110,7 +110,7 @@ int PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId uiPortId,
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int PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId uiPortId, unsigned int uiNumChannels,
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OrbisAudio3dFormat eFormat, const void* pBuffer,
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unsigned int uiNumSamples) {
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LOG_INFO(Lib_Audio3d, "uiPortId = {}, uiNumChannels = {}, uiNumSamples = {}", uiPortId,
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LOG_TRACE(Lib_Audio3d, "uiPortId = {}, uiNumChannels = {}, uiNumSamples = {}", uiPortId,
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uiNumChannels, uiNumSamples);
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return ORBIS_OK;
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}
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@ -191,7 +191,7 @@ s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle) {
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}
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s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, const void* ptr) {
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LOG_INFO(Lib_Audio3d, "handle = {}", handle);
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LOG_TRACE(Lib_Audio3d, "handle = {}", handle);
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if (ptr == nullptr) {
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LOG_ERROR(Lib_Audio3d, "invalid Output ptr");
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return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
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