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kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
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104 changed files with 5554 additions and 3979 deletions
361
src/core/libraries/kernel/equeue.cpp
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361
src/core/libraries/kernel/equeue.cpp
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "common/debug.h"
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#include "common/logging/log.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/kernel/equeue.h"
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#include "core/libraries/libs.h"
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namespace Libraries::Kernel {
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bool EqueueInternal::AddEvent(EqueueEvent& event) {
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std::scoped_lock lock{m_mutex};
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event.time_added = std::chrono::steady_clock::now();
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const auto& it = std::ranges::find(m_events, event);
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if (it != m_events.cend()) {
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*it = std::move(event);
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} else {
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m_events.emplace_back(std::move(event));
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}
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return true;
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}
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bool EqueueInternal::RemoveEvent(u64 id) {
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bool has_found = false;
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std::scoped_lock lock{m_mutex};
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const auto& it =
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std::ranges::find_if(m_events, [id](auto& ev) { return ev.event.ident == id; });
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if (it != m_events.cend()) {
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m_events.erase(it);
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has_found = true;
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}
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return has_found;
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}
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int EqueueInternal::WaitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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int count = 0;
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const auto predicate = [&] {
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count = GetTriggeredEvents(ev, num);
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return count > 0;
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};
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if (micros == 0) {
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std::unique_lock lock{m_mutex};
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m_cond.wait(lock, predicate);
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} else {
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std::unique_lock lock{m_mutex};
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m_cond.wait_for(lock, std::chrono::microseconds(micros), predicate);
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}
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if (HasSmallTimer()) {
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if (count > 0) {
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const auto time_waited = std::chrono::duration_cast<std::chrono::microseconds>(
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std::chrono::steady_clock::now() - m_events[0].time_added)
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.count();
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count = WaitForSmallTimer(ev, num, std::max(0l, long(micros - time_waited)));
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}
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small_timer_event.event.data = 0;
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}
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if (ev->flags & SceKernelEvent::Flags::OneShot) {
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for (auto ev_id = 0u; ev_id < count; ++ev_id) {
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RemoveEvent(ev->ident);
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}
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}
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return count;
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}
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bool EqueueInternal::TriggerEvent(u64 ident, s16 filter, void* trigger_data) {
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bool has_found = false;
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{
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std::scoped_lock lock{m_mutex};
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for (auto& event : m_events) {
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if ((event.event.ident == ident) && (event.event.filter == filter)) {
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event.Trigger(trigger_data);
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has_found = true;
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}
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}
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}
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m_cond.notify_one();
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return has_found;
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}
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int EqueueInternal::GetTriggeredEvents(SceKernelEvent* ev, int num) {
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int count = 0;
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for (auto& event : m_events) {
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if (event.IsTriggered()) {
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if (event.event.flags & SceKernelEvent::Flags::Clear) {
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event.Reset();
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}
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ev[count++] = event.event;
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if (count == num) {
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break;
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}
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}
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}
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return count;
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}
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bool EqueueInternal::AddSmallTimer(EqueueEvent& ev) {
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// We assume that only one timer event (with the same ident across calls)
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// can be posted to the queue, based on observations so far. In the opposite case,
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// the small timer storage and wait logic should be reworked.
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ASSERT(!HasSmallTimer() || small_timer_event.event.ident == ev.event.ident);
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ev.time_added = std::chrono::steady_clock::now();
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small_timer_event = std::move(ev);
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return true;
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}
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int EqueueInternal::WaitForSmallTimer(SceKernelEvent* ev, int num, u32 micros) {
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int count{};
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ASSERT(num == 1);
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auto curr_clock = std::chrono::steady_clock::now();
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const auto wait_end_us = curr_clock + std::chrono::microseconds{micros};
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do {
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curr_clock = std::chrono::steady_clock::now();
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{
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std::scoped_lock lock{m_mutex};
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if ((curr_clock - small_timer_event.time_added) >
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std::chrono::microseconds{small_timer_event.event.data}) {
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ev[count++] = small_timer_event.event;
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small_timer_event.event.data = 0;
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break;
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}
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}
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std::this_thread::yield();
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} while (curr_clock < wait_end_us);
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return count;
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}
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extern boost::asio::io_context io_context;
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extern void KernelSignalRequest();
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static constexpr auto HrTimerSpinlockThresholdUs = 1200u;
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static void SmallTimerCallback(const boost::system::error_code& error, SceKernelEqueue eq,
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SceKernelEvent kevent) {
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static EqueueEvent event;
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event.event = kevent;
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event.event.data = HrTimerSpinlockThresholdUs;
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eq->AddSmallTimer(event);
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eq->TriggerEvent(kevent.ident, SceKernelEvent::Filter::HrTimer, kevent.udata);
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}
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int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name) {
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if (eq == nullptr) {
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LOG_ERROR(Kernel_Event, "Event queue is null!");
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return ORBIS_KERNEL_ERROR_EINVAL;
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}
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if (name == nullptr) {
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LOG_ERROR(Kernel_Event, "Event queue name is null!");
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return ORBIS_KERNEL_ERROR_EINVAL;
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}
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// Maximum is 32 including null terminator
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static constexpr size_t MaxEventQueueNameSize = 32;
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if (std::strlen(name) > MaxEventQueueNameSize) {
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LOG_ERROR(Kernel_Event, "Event queue name exceeds 32 bytes!");
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return ORBIS_KERNEL_ERROR_ENAMETOOLONG;
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}
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LOG_INFO(Kernel_Event, "name = {}", name);
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*eq = new EqueueInternal(name);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceKernelDeleteEqueue(SceKernelEqueue eq) {
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if (eq == nullptr) {
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return ORBIS_KERNEL_ERROR_EBADF;
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}
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delete eq;
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out,
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SceKernelUseconds* timo) {
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HLE_TRACE;
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TRACE_HINT(eq->GetName());
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LOG_TRACE(Kernel_Event, "equeue = {} num = {}", eq->GetName(), num);
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if (eq == nullptr) {
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return ORBIS_KERNEL_ERROR_EBADF;
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}
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if (ev == nullptr) {
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return ORBIS_KERNEL_ERROR_EFAULT;
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}
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if (num < 1) {
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return ORBIS_KERNEL_ERROR_EINVAL;
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}
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if (eq->HasSmallTimer()) {
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ASSERT(timo && *timo);
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*out = eq->WaitForSmallTimer(ev, num, *timo);
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} else {
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if (timo == nullptr) { // wait until an event arrives without timing out
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*out = eq->WaitForEvents(ev, num, 0);
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}
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if (timo != nullptr) {
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// Only events that have already arrived at the time of this function call can be
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// received
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if (*timo == 0) {
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*out = eq->GetTriggeredEvents(ev, num);
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} else {
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// Wait until an event arrives with timing out
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*out = eq->WaitForEvents(ev, num, *timo);
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}
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}
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}
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if (*out == 0) {
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return ORBIS_KERNEL_ERROR_ETIMEDOUT;
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}
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec* ts, void* udata) {
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if (eq == nullptr) {
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return ORBIS_KERNEL_ERROR_EBADF;
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}
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if (ts->tv_sec > 100 || ts->tv_nsec < 100'000) {
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return ORBIS_KERNEL_ERROR_EINVAL;
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}
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ASSERT(ts->tv_nsec > 1000); // assume 1us resolution
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const auto total_us = ts->tv_sec * 1000'000 + ts->tv_nsec / 1000;
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EqueueEvent event{};
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event.event.ident = id;
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event.event.filter = SceKernelEvent::Filter::HrTimer;
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event.event.flags = SceKernelEvent::Flags::Add | SceKernelEvent::Flags::OneShot;
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event.event.fflags = 0;
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event.event.data = total_us;
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event.event.udata = udata;
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// HR timers cannot be implemented within the existing event queue architecture due to the
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// slowness of the notification mechanism. For instance, a 100us timer will lose its precision
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// as the trigger time drifts by +50-700%, depending on the host PC and workload. To address
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// this issue, we use a spinlock for small waits (which can be adjusted using
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// `HrTimerSpinlockThresholdUs`) and fall back to boost asio timers if the time to tick is
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// large. Even for large delays, we truncate a small portion to complete the wait
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// using the spinlock, prioritizing precision.
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if (total_us < HrTimerSpinlockThresholdUs) {
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return eq->AddSmallTimer(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
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}
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event.timer = std::make_unique<boost::asio::steady_timer>(
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io_context, std::chrono::microseconds(total_us - HrTimerSpinlockThresholdUs));
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event.timer->async_wait(std::bind(SmallTimerCallback, std::placeholders::_1, eq, event.event));
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if (!eq->AddEvent(event)) {
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return ORBIS_KERNEL_ERROR_ENOMEM;
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}
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KernelSignalRequest();
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceKernelAddUserEvent(SceKernelEqueue eq, int id) {
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if (eq == nullptr) {
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return ORBIS_KERNEL_ERROR_EBADF;
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}
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EqueueEvent event{};
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event.event.ident = id;
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event.event.filter = SceKernelEvent::Filter::User;
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event.event.udata = 0;
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event.event.flags = SceKernelEvent::Flags::Add;
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event.event.fflags = 0;
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event.event.data = 0;
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return eq->AddEvent(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
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}
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int PS4_SYSV_ABI sceKernelAddUserEventEdge(SceKernelEqueue eq, int id) {
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if (eq == nullptr) {
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return ORBIS_KERNEL_ERROR_EBADF;
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}
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EqueueEvent event{};
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event.event.ident = id;
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event.event.filter = SceKernelEvent::Filter::User;
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event.event.udata = 0;
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event.event.flags = SceKernelEvent::Flags::Add | SceKernelEvent::Flags::Clear;
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event.event.fflags = 0;
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event.event.data = 0;
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return eq->AddEvent(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
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}
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void* PS4_SYSV_ABI sceKernelGetEventUserData(const SceKernelEvent* ev) {
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ASSERT(ev);
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return ev->udata;
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}
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u64 PS4_SYSV_ABI sceKernelGetEventId(const SceKernelEvent* ev) {
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return ev->ident;
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}
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int PS4_SYSV_ABI sceKernelTriggerUserEvent(SceKernelEqueue eq, int id, void* udata) {
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if (eq == nullptr) {
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return ORBIS_KERNEL_ERROR_EBADF;
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}
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if (!eq->TriggerEvent(id, SceKernelEvent::Filter::User, udata)) {
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return ORBIS_KERNEL_ERROR_ENOENT;
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}
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceKernelDeleteUserEvent(SceKernelEqueue eq, int id) {
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if (eq == nullptr) {
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return ORBIS_KERNEL_ERROR_EBADF;
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}
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if (!eq->RemoveEvent(id)) {
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return ORBIS_KERNEL_ERROR_ENOENT;
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}
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return ORBIS_OK;
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}
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s16 PS4_SYSV_ABI sceKernelGetEventFilter(const SceKernelEvent* ev) {
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return ev->filter;
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}
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void RegisterEventQueue(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("D0OdFMjp46I", "libkernel", 1, "libkernel", 1, 1, sceKernelCreateEqueue);
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LIB_FUNCTION("jpFjmgAC5AE", "libkernel", 1, "libkernel", 1, 1, sceKernelDeleteEqueue);
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LIB_FUNCTION("fzyMKs9kim0", "libkernel", 1, "libkernel", 1, 1, sceKernelWaitEqueue);
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LIB_FUNCTION("vz+pg2zdopI", "libkernel", 1, "libkernel", 1, 1, sceKernelGetEventUserData);
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LIB_FUNCTION("4R6-OvI2cEA", "libkernel", 1, "libkernel", 1, 1, sceKernelAddUserEvent);
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LIB_FUNCTION("WDszmSbWuDk", "libkernel", 1, "libkernel", 1, 1, sceKernelAddUserEventEdge);
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LIB_FUNCTION("R74tt43xP6k", "libkernel", 1, "libkernel", 1, 1, sceKernelAddHRTimerEvent);
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LIB_FUNCTION("F6e0kwo4cnk", "libkernel", 1, "libkernel", 1, 1, sceKernelTriggerUserEvent);
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LIB_FUNCTION("LJDwdSNTnDg", "libkernel", 1, "libkernel", 1, 1, sceKernelDeleteUserEvent);
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LIB_FUNCTION("mJ7aghmgvfc", "libkernel", 1, "libkernel", 1, 1, sceKernelGetEventId);
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LIB_FUNCTION("23CPPI1tyBY", "libkernel", 1, "libkernel", 1, 1, sceKernelGetEventFilter);
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}
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} // namespace Libraries::Kernel
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