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kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
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104 changed files with 5554 additions and 3979 deletions
72
src/core/libraries/kernel/threads.h
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72
src/core/libraries/kernel/threads.h
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include "common/polyfill_thread.h"
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#include "core/libraries/kernel/threads/pthread.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Kernel {
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int PS4_SYSV_ABI posix_pthread_attr_init(PthreadAttrT* attr);
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int PS4_SYSV_ABI posix_pthread_attr_destroy(PthreadAttrT* attr);
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int PS4_SYSV_ABI posix_pthread_create(PthreadT* thread, const PthreadAttrT* attr,
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PthreadEntryFunc start_routine, void* arg);
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int PS4_SYSV_ABI posix_pthread_join(PthreadT pthread, void** thread_return);
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void RegisterThreads(Core::Loader::SymbolsResolver* sym);
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class Thread {
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public:
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explicit Thread() = default;
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~Thread() {
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Stop();
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}
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void Run(std::function<void(std::stop_token)>&& func) {
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this->func = std::move(func);
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PthreadAttrT attr{};
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posix_pthread_attr_init(&attr);
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posix_pthread_create(&thread, &attr, RunWrapper, this);
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posix_pthread_attr_destroy(&attr);
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}
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void Join() {
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if (thread) {
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posix_pthread_join(thread, nullptr);
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thread = nullptr;
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}
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}
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bool Joinable() const {
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return thread != nullptr;
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}
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void Stop() {
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if (Joinable()) {
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stop.request_stop();
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Join();
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}
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}
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static void* PS4_SYSV_ABI RunWrapper(void* arg) {
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Thread* thr = (Thread*)arg;
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thr->func(thr->stop.get_token());
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return nullptr;
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}
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private:
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PthreadT thread{};
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std::function<void(std::stop_token)> func;
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std::stop_source stop;
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};
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} // namespace Libraries::Kernel
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