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kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
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104 changed files with 5554 additions and 3979 deletions
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@ -1,13 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <common/singleton.h>
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#include <core/linker.h>
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#include "common/config.h"
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#include "common/logging/log.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "np_manager.h"
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#include "core/libraries/np_manager/np_manager.h"
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#include "core/tls.h"
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namespace Libraries::NpManager {
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@ -2519,10 +2518,7 @@ struct NpStateCallbackForNpToolkit {
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NpStateCallbackForNpToolkit NpStateCbForNp;
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int PS4_SYSV_ABI sceNpCheckCallbackForLib() {
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// LOG_ERROR(Lib_NpManager, "(STUBBED) called");
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const auto* linker = Common::Singleton<Core::Linker>::Instance();
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linker->ExecuteGuest(NpStateCbForNp.func, 1, ORBIS_NP_STATE_SIGNED_OUT,
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NpStateCbForNp.userdata);
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Core::ExecuteGuest(NpStateCbForNp.func, 1, ORBIS_NP_STATE_SIGNED_OUT, NpStateCbForNp.userdata);
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return ORBIS_OK;
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}
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