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kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
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104 changed files with 5554 additions and 3979 deletions
46
src/core/thread.cpp
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46
src/core/thread.cpp
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "thread.h"
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#ifdef _WIN64
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#include <windows.h>
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#else
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#include <pthread.h>
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#endif
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namespace Core {
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Thread::Thread() : native_handle{0} {}
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Thread::~Thread() {}
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int Thread::Create(ThreadFunc func, void* arg) {
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#ifdef _WIN64
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native_handle = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)func, arg, 0, nullptr);
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return native_handle ? 0 : -1;
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#else
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pthread_t* pthr = reinterpret_cast<pthread_t*>(&native_handle);
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pthread_attr_t pattr;
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pthread_attr_init(&pattr);
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return pthread_create(pthr, &pattr, (PthreadFunc)func, arg);
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#endif
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}
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void Thread::Exit() {
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if (!native_handle) {
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return;
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}
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#ifdef _WIN64
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CloseHandle(native_handle);
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native_handle = nullptr;
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// We call this assuming the thread has finished execution.
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ExitThread(0);
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#else
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pthread_exit(nullptr);
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#endif
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}
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} // namespace Core
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