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core: Many things (#194)
* video_core: Add a few missed things * libkernel: More proper memory mapped files * memory: Fix tessellation buffer mapping * Cuphead work * sceKernelPollSema fix * clang format * fixed ngs2 lle loading and rtc lib * draft pthreads keys implementation * fixed return codes * return error code if sceKernelLoadStartModule module is invalid * re-enabled system modules and disable debug in libs.h * Improve linux support * fix windows build * kernel: Rework keys --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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67 changed files with 1406 additions and 307 deletions
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@ -94,7 +94,11 @@ void Emulator::Run(const std::filesystem::path& file) {
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if (std::filesystem::is_directory(sce_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
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if (entry.path().filename() == "libc.prx" ||
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entry.path().filename() == "libSceFios2.prx") {
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entry.path().filename() == "libSceFios2.prx" ||
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entry.path().filename() == "libSceAudioLatencyEstimation.prx" ||
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entry.path().filename() == "libSceJobManager.prx" ||
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entry.path().filename() == "libSceNpToolkit2.prx" ||
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entry.path().filename() == "libSceS3DConversion.prx") {
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found = true;
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LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
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linker->LoadModule(entry.path());
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@ -126,7 +130,8 @@ void Emulator::Run(const std::filesystem::path& file) {
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void Emulator::LoadSystemModules(const std::filesystem::path& file) {
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const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
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for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
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if (entry.path().filename() == "libSceNgs2.sprx") {
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if (entry.path().filename() == "libSceNgs2.sprx" ||
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entry.path().filename() == "libSceLibcInternal.sprx") {
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LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
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linker->LoadModule(entry.path());
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}
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