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shader_recompiler: Reduce cases where shared memory to buffer pass is needed. (#3082)
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9 changed files with 232 additions and 49 deletions
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@ -303,7 +303,8 @@ void SetupCapabilities(const Info& info, const Profile& profile, EmitContext& ct
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ctx.AddCapability(spv::Capability::PhysicalStorageBufferAddresses);
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ctx.AddExtension("SPV_KHR_physical_storage_buffer");
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}
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if (info.uses_shared && profile.supports_workgroup_explicit_memory_layout) {
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const auto shared_type_count = std::popcount(static_cast<u32>(info.shared_types));
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if (shared_type_count > 1 && profile.supports_workgroup_explicit_memory_layout) {
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ctx.AddExtension("SPV_KHR_workgroup_memory_explicit_layout");
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ctx.AddCapability(spv::Capability::WorkgroupMemoryExplicitLayoutKHR);
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ctx.AddCapability(spv::Capability::WorkgroupMemoryExplicitLayout16BitAccessKHR);
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