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video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix * spirv: Implement image derivatives * texture_cache: Reduce page bit size * clang format * slot_vector: Back to debug assert * vk_graphics_pipeline: Handle null tsharp * spirv: Revert some change * vk_instance: Support primitive restart on list topology * page_manager: Adjust windows exception handler * clang format * Remove subres tracking * Will be done separately
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25 changed files with 187 additions and 107 deletions
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@ -22,4 +22,16 @@ Id EmitQuadShuffle(EmitContext& ctx, Id value, Id index) {
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return ctx.OpGroupNonUniformQuadBroadcast(ctx.U32[1], SubgroupScope(ctx), value, index);
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}
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Id EmitReadFirstLane(EmitContext& ctx, Id value) {
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UNREACHABLE();
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}
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Id EmitReadLane(EmitContext& ctx, Id value, u32 lane) {
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UNREACHABLE();
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}
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Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane) {
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return ctx.u32_zero_value;
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}
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} // namespace Shader::Backend::SPIRV
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