video_core: Bloodborne stabilization pt1 (#543)

* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
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TheTurtle 2024-08-24 22:51:47 +03:00 committed by GitHub
parent 9e4fc17e6c
commit c79b10edc1
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25 changed files with 187 additions and 107 deletions

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@ -22,4 +22,16 @@ Id EmitQuadShuffle(EmitContext& ctx, Id value, Id index) {
return ctx.OpGroupNonUniformQuadBroadcast(ctx.U32[1], SubgroupScope(ctx), value, index);
}
Id EmitReadFirstLane(EmitContext& ctx, Id value) {
UNREACHABLE();
}
Id EmitReadLane(EmitContext& ctx, Id value, u32 lane) {
UNREACHABLE();
}
Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane) {
return ctx.u32_zero_value;
}
} // namespace Shader::Backend::SPIRV