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video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix * spirv: Implement image derivatives * texture_cache: Reduce page bit size * clang format * slot_vector: Back to debug assert * vk_graphics_pipeline: Handle null tsharp * spirv: Revert some change * vk_instance: Support primitive restart on list topology * page_manager: Adjust windows exception handler * clang format * Remove subres tracking * Will be done separately
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25 changed files with 187 additions and 107 deletions
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@ -58,6 +58,7 @@ union TextureInstInfo {
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BitField<4, 1, u32> explicit_lod;
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BitField<5, 1, u32> has_offset;
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BitField<6, 2, u32> gather_comp;
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BitField<8, 1, u32> has_derivatives;
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};
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union BufferInstInfo {
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