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video_core: added support for indirect draws (#678)
* video_core: added support for indirect draws * barriers simplified
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3d375a28eb
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6 changed files with 140 additions and 35 deletions
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@ -650,12 +650,12 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32
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}
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset,
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset,
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u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 9) && (shader_stage < ShaderStages::Max) &&
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(vertex_sgpr_offset < 0x10u) && (instance_vgpr_offset < 0x10u)) {
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(vertex_sgpr_offset < 0x10u) && (instance_sgpr_offset < 0x10u)) {
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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cmdbuf = WriteHeader<PM4ItOpcode::DrawIndexIndirect>(
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@ -665,7 +665,7 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset,
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cmdbuf[0] = data_offset;
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cmdbuf[1] = vertex_sgpr_offset == 0 ? 0 : (vertex_sgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[2] = instance_vgpr_offset == 0 ? 0 : (instance_vgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[2] = instance_sgpr_offset == 0 ? 0 : (instance_sgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[3] = 0;
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cmdbuf += 4;
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@ -707,11 +707,11 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset,
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}
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s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset, u32 flags) {
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset, u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 9) && (shader_stage < ShaderStages::Max) &&
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(vertex_sgpr_offset < 0x10u) && (instance_vgpr_offset < 0x10u)) {
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(vertex_sgpr_offset < 0x10u) && (instance_sgpr_offset < 0x10u)) {
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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cmdbuf = WriteHeader<PM4ItOpcode::DrawIndirect>(cmdbuf, 4, PM4ShaderType::ShaderGraphics,
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@ -721,7 +721,7 @@ s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32
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cmdbuf[0] = data_offset;
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cmdbuf[1] = vertex_sgpr_offset == 0 ? 0 : (vertex_sgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[2] = instance_vgpr_offset == 0 ? 0 : (instance_vgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[2] = instance_sgpr_offset == 0 ? 0 : (instance_sgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[3] = 2; // auto index
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cmdbuf += 4;
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@ -45,7 +45,7 @@ s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr
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u32 flags, u32 type);
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s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags);
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset,
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti();
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@ -53,7 +53,7 @@ int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced();
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s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count,
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u32 flags);
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s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_vgpr_offset, u32 flags);
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset, u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState(u32* cmdbuf, u32 size);
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