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Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource` * video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime * gnm_driver: correct vqid index range * amdgpu: indirect buffer, release mem and some additional irq modes * amdgpu: added ASC commands processor * shader_recompiler: added support for fetch instance id * amdgpu: classic bitfields for T# representation (debugging experience) * renderer_vulkan: skip zero sized VBs from binding * texture_cache: image upload logic moved into `Image` object * gnm_driver: `sceGnmDingDong` implementation * texture_cache: `Image` usage flags moved; correct VO buffer pitch
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19 changed files with 361 additions and 100 deletions
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@ -288,6 +288,8 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("uquVH4-Du78", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutClose);
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LIB_FUNCTION("1FZBKy8HeNU", "libSceVideoOut", 1, "libSceVideoOut", 0, 0,
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sceVideoOutGetVblankStatus);
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LIB_FUNCTION("kGVLc3htQE8", "libSceVideoOut", 1, "libSceVideoOut", 0, 0,
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sceVideoOutGetDeviceCapabilityInfo);
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// openOrbis appears to have libSceVideoOut_v1 module libSceVideoOut_v1.1
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LIB_FUNCTION("Up36PTk687E", "libSceVideoOut", 1, "libSceVideoOut", 1, 1, sceVideoOutOpen);
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