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Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource` * video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime * gnm_driver: correct vqid index range * amdgpu: indirect buffer, release mem and some additional irq modes * amdgpu: added ASC commands processor * shader_recompiler: added support for fetch instance id * amdgpu: classic bitfields for T# representation (debugging experience) * renderer_vulkan: skip zero sized VBs from binding * texture_cache: image upload logic moved into `Image` object * gnm_driver: `sceGnmDingDong` implementation * texture_cache: `Image` usage flags moved; correct VO buffer pitch
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a9cbd8287c
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19 changed files with 361 additions and 100 deletions
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@ -270,8 +270,8 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
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u32 image_binding = descriptors.Add(ImageResource{
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.sgpr_base = tsharp.sgpr_base,
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.dword_offset = tsharp.dword_offset,
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.type = image.type,
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.nfmt = static_cast<AmdGpu::NumberFormat>(image.num_format.Value()),
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.type = image.GetType(),
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.nfmt = static_cast<AmdGpu::NumberFormat>(image.GetNumberFmt()),
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.is_storage = IsImageStorageInstruction(inst),
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.is_depth = bool(inst_info.is_depth),
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});
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@ -293,7 +293,7 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
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// Now that we know the image type, adjust texture coordinate vector.
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const IR::Inst* body = inst.Arg(1).InstRecursive();
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const auto [coords, arg] = [&] -> std::pair<IR::Value, IR::Value> {
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switch (image.type) {
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switch (image.GetType()) {
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case AmdGpu::ImageType::Color1D:
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return {body->Arg(0), body->Arg(1)};
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case AmdGpu::ImageType::Color1DArray:
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@ -305,7 +305,7 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
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case AmdGpu::ImageType::Cube:
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return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)};
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default:
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UNREACHABLE_MSG("Unknown image type {}", image.type.Value());
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UNREACHABLE_MSG("Unknown image type {}", image.GetType());
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}
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}();
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inst.SetArg(1, coords);
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