Revert "sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements (#507)"

This reverts commit d66d129357.
This commit is contained in:
georgemoralis 2024-09-11 12:56:41 +03:00
parent dd61c2a0d1
commit ccf02d0aed
2 changed files with 12 additions and 28 deletions

View file

@ -1,8 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>
#ifdef WIN32
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <Ws2tcpip.h>
@ -61,8 +59,7 @@ int PS4_SYSV_ABI sce_net_in6addr_nodelocal_allnodes() {
}
OrbisNetId PS4_SYSV_ABI sceNetAccept(OrbisNetId s, OrbisNetSockaddr* addr, u32* paddrlen) {
LOG_ERROR(Lib_Net, "(STUBBED) called [sleeping]");
std::this_thread::sleep_for(std::chrono::seconds(5));
LOG_ERROR(Lib_Net, "(STUBBED) called");
return ORBIS_OK;
}