Devtools - Inspect regs/User data/Shader disassembly (#1358)

* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
This commit is contained in:
Vinicius Rangel 2024-10-13 09:02:22 -03:00 committed by GitHub
parent 8776eba8c8
commit cf2e617f08
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GPG key ID: B5690EEEBB952194
27 changed files with 4215 additions and 287 deletions

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@ -108,7 +108,7 @@ s32 PS4_SYSV_ABI sceGnmInsertPopMarker(u32* cmdbuf, u32 size);
s32 PS4_SYSV_ABI sceGnmInsertPushColorMarker(u32* cmdbuf, u32 size, const char* marker, u32 color);
s32 PS4_SYSV_ABI sceGnmInsertPushMarker(u32* cmdbuf, u32 size, const char* marker);
int PS4_SYSV_ABI sceGnmInsertSetColorMarker();
int PS4_SYSV_ABI sceGnmInsertSetMarker();
s32 PS4_SYSV_ABI sceGnmInsertSetMarker(u32* cmdbuf, u32 size, const char* marker);
int PS4_SYSV_ABI sceGnmInsertThreadTraceMarker();
s32 PS4_SYSV_ABI sceGnmInsertWaitFlipDone(u32* cmdbuf, u32 size, s32 vo_handle, u32 buf_idx);
int PS4_SYSV_ABI sceGnmIsCoredumpValid();