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Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers * SaveDataDialogLib: fix compile with mingw * devtools: pm4 - show program state * devtools: pm4 - show program disassembly * devtools: pm4 - show frame regs * devtools: pm4 - show color buffer info as popup add ux improvements for open new windows with shift+click better window titles * imgui: skip all textures to avoid hanging with crash diagnostic enabled not sure why this happens :c * devtools: pm4 - show reg depth buffer
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27 changed files with 4215 additions and 287 deletions
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@ -108,7 +108,7 @@ s32 PS4_SYSV_ABI sceGnmInsertPopMarker(u32* cmdbuf, u32 size);
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s32 PS4_SYSV_ABI sceGnmInsertPushColorMarker(u32* cmdbuf, u32 size, const char* marker, u32 color);
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s32 PS4_SYSV_ABI sceGnmInsertPushMarker(u32* cmdbuf, u32 size, const char* marker);
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int PS4_SYSV_ABI sceGnmInsertSetColorMarker();
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int PS4_SYSV_ABI sceGnmInsertSetMarker();
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s32 PS4_SYSV_ABI sceGnmInsertSetMarker(u32* cmdbuf, u32 size, const char* marker);
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int PS4_SYSV_ABI sceGnmInsertThreadTraceMarker();
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s32 PS4_SYSV_ABI sceGnmInsertWaitFlipDone(u32* cmdbuf, u32 size, s32 vo_handle, u32 buf_idx);
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int PS4_SYSV_ABI sceGnmIsCoredumpValid();
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