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Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers * SaveDataDialogLib: fix compile with mingw * devtools: pm4 - show program state * devtools: pm4 - show program disassembly * devtools: pm4 - show frame regs * devtools: pm4 - show color buffer info as popup add ux improvements for open new windows with shift+click better window titles * imgui: skip all textures to avoid hanging with crash diagnostic enabled not sure why this happens :c * devtools: pm4 - show reg depth buffer
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27 changed files with 4215 additions and 287 deletions
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@ -98,7 +98,7 @@ SaveDialogState::SaveDialogState(const OrbisSaveDataDialogParam& param) {
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param_sfo.Open(param_sfo_path);
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auto last_write = param_sfo.GetLastWrite();
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(__GNUC__) && !defined(__MINGW32__) && !defined(__MINGW64__)
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auto utc_time = std::chrono::file_clock::to_utc(last_write);
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#else
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auto utc_time = std::chrono::file_clock::to_sys(last_write);
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@ -402,7 +402,7 @@ void SaveDialogUi::Draw() {
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};
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}
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CentralizeWindow();
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CentralizeNextWindow();
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SetNextWindowSize(window_size);
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SetNextWindowCollapsed(false);
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if (first_render || !io.NavActive) {
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