Devtools - Inspect regs/User data/Shader disassembly (#1358)

* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
This commit is contained in:
Vinicius Rangel 2024-10-13 09:02:22 -03:00 committed by GitHub
parent 8776eba8c8
commit cf2e617f08
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
27 changed files with 4215 additions and 287 deletions

View file

@ -25,11 +25,16 @@ inline float FastInFastOutCubic(float x) {
} // namespace Easing
inline void CentralizeWindow() {
inline void CentralizeNextWindow() {
const auto display_size = GetIO().DisplaySize;
SetNextWindowPos(display_size / 2.0f, ImGuiCond_Always, {0.5f});
}
inline void CentralizeWindow() {
const auto display_size = GetIO().DisplaySize;
SetWindowPos(display_size / 2.0f);
}
inline void KeepWindowInside(ImVec2 display_size = GetIO().DisplaySize) {
const auto cur_pos = GetWindowPos();
if (cur_pos.x < 0.0f || cur_pos.y < 0.0f) {

View file

@ -7,6 +7,7 @@
#include <externals/stb_image.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/io_file.h"
#include "common/polyfill_thread.h"
#include "imgui_impl_vulkan.h"
@ -147,6 +148,11 @@ void WorkerLoop() {
g_job_list.pop_front();
g_job_list_mtx.unlock();
if (Config::vkCrashDiagnosticEnabled()) {
// FIXME: Crash diagnostic hangs when building the command buffer here
continue;
}
if (!path.empty()) { // Decode PNG from file
Common::FS::IOFile file(path, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {