shader_recompiler: Replace texel buffers with in-shader buffer format interpretation (#2363)

* shader_recompiler: Replace texel buffers with in-shader buffer format interpretation

* shader_recompiler: Move 10/11-bit float conversion to functions and address some comments.

* vulkan: Remove VK_KHR_maintenance5 as it is no longer needed for buffer views.

* shader_recompiler: Add helpers for composites and bitfields in pack/unpack.

* shader_recompiler: Use initializer_list for bitfield insert helper.
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squidbus 2025-02-06 20:40:49 -08:00 committed by GitHub
parent 78b4f10cc6
commit cfe249debe
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GPG key ID: B5690EEEBB952194
35 changed files with 1037 additions and 562 deletions

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@ -753,6 +753,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/passes/hull_shader_transform.cpp
src/shader_recompiler/ir/passes/identity_removal_pass.cpp
src/shader_recompiler/ir/passes/ir_passes.h
src/shader_recompiler/ir/passes/lower_buffer_format_to_raw.cpp
src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
src/shader_recompiler/ir/passes/ring_access_elimination.cpp