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shader_recompiler: added V_MAX VOP2 (431, 433)
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@ -80,6 +80,7 @@ public:
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void V_FMA_F32(const GcnInst& inst);
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void V_CMP_F32(ConditionOp op, bool set_exec, const GcnInst& inst);
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void V_MAX_F32(const GcnInst& inst);
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void V_MAX_U32(bool is_signed, const GcnInst& inst);
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void V_RSQ_F32(const GcnInst& inst);
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void V_SIN_F32(const GcnInst& inst);
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void V_LOG_F32(const GcnInst& inst);
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