spirv: Simplify shared memory handling (#427)

* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
This commit is contained in:
TheTurtle 2024-08-14 19:01:17 +03:00 committed by GitHub
parent 4b11dabd9e
commit d332a5e611
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GPG key ID: B5690EEEBB952194
17 changed files with 182 additions and 274 deletions

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@ -421,6 +421,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/passes/dead_code_elimination_pass.cpp
src/shader_recompiler/ir/passes/identity_removal_pass.cpp
src/shader_recompiler/ir/passes/ir_passes.h
src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp