spirv: Simplify shared memory handling (#427)

* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
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TheTurtle 2024-08-14 19:01:17 +03:00 committed by GitHub
parent 4b11dabd9e
commit d332a5e611
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17 changed files with 182 additions and 274 deletions

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@ -256,18 +256,17 @@ public:
const F32& dref, const U32& offset,
TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
const IR::U1& skip_mips);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
const IR::U1& skip_mips, TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const U32& lod,
const U1& skip_mips);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const U32& lod,
const U1& skip_mips, TextureInstInfo info);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
TextureInstInfo info);
[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
const Value& offset2, TextureInstInfo info);
TextureInstInfo info);
[[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords,
const Value& offset, const Value& offset2, const F32& dref,
TextureInstInfo info);
const Value& offset, const F32& dref, TextureInstInfo info);
[[nodiscard]] Value ImageFetch(const Value& handle, const Value& coords, const Value& offset,
const U32& lod, const U32& multisampling, TextureInstInfo info);
[[nodiscard]] Value ImageGradient(const Value& handle, const Value& coords,