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spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling * spirv: Ignore clip plane * spirv: Fix image offsets * ir_pass: Implement shared memory lowering pass * NVIDIA doesn't like using shared mem in fragment shader and softlocks driver * spirv: Add log for ignoring pos1
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17 changed files with 182 additions and 274 deletions
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@ -26,15 +26,9 @@ OPCODE(WorkgroupMemoryBarrier, Void,
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OPCODE(DeviceMemoryBarrier, Void, )
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// Shared memory operations
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OPCODE(LoadSharedU8, U32, U32, )
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OPCODE(LoadSharedS8, U32, U32, )
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OPCODE(LoadSharedU16, U32, U32, )
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OPCODE(LoadSharedS16, U32, U32, )
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OPCODE(LoadSharedU32, U32, U32, )
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OPCODE(LoadSharedU64, U32x2, U32, )
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OPCODE(LoadSharedU128, U32x4, U32, )
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OPCODE(WriteSharedU8, Void, U32, U32, )
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OPCODE(WriteSharedU16, Void, U32, U32, )
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OPCODE(WriteSharedU32, Void, U32, U32, )
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OPCODE(WriteSharedU64, Void, U32, U32x2, )
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OPCODE(WriteSharedU128, Void, U32, U32x4, )
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@ -298,12 +292,12 @@ OPCODE(ConvertU16U32, U16, U32,
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OPCODE(ConvertU32U16, U32, U16, )
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// Image operations
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OPCODE(ImageSampleImplicitLod, F32x4, Opaque, Opaque, F32, U32, )
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OPCODE(ImageSampleExplicitLod, F32x4, Opaque, Opaque, U32, U32, )
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OPCODE(ImageSampleDrefImplicitLod, F32, Opaque, Opaque, Opaque, F32, U32, )
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OPCODE(ImageSampleDrefExplicitLod, F32, Opaque, Opaque, Opaque, U32, U32, )
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OPCODE(ImageGather, F32x4, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageGatherDref, F32x4, Opaque, Opaque, Opaque, Opaque, F32, )
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OPCODE(ImageSampleImplicitLod, F32x4, Opaque, Opaque, F32, Opaque, )
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OPCODE(ImageSampleExplicitLod, F32x4, Opaque, Opaque, U32, Opaque, )
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OPCODE(ImageSampleDrefImplicitLod, F32, Opaque, Opaque, Opaque, F32, Opaque, )
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OPCODE(ImageSampleDrefExplicitLod, F32, Opaque, Opaque, Opaque, U32, Opaque, )
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OPCODE(ImageGather, F32x4, Opaque, Opaque, Opaque, )
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OPCODE(ImageGatherDref, F32x4, Opaque, Opaque, Opaque, F32, )
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OPCODE(ImageFetch, F32x4, Opaque, Opaque, Opaque, U32, Opaque, )
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OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, U1, )
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OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
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