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spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling * spirv: Ignore clip plane * spirv: Fix image offsets * ir_pass: Implement shared memory lowering pass * NVIDIA doesn't like using shared mem in fragment shader and softlocks driver * spirv: Add log for ignoring pos1
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17 changed files with 182 additions and 274 deletions
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@ -171,6 +171,22 @@ bool IsImageStorageInstruction(const IR::Inst& inst) {
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}
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}
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u32 ImageOffsetArgumentPosition(const IR::Inst& inst) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::ImageGather:
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case IR::Opcode::ImageGatherDref:
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return 2;
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case IR::Opcode::ImageSampleExplicitLod:
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case IR::Opcode::ImageSampleImplicitLod:
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return 3;
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case IR::Opcode::ImageSampleDrefExplicitLod:
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case IR::Opcode::ImageSampleDrefImplicitLod:
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return 4;
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default:
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UNREACHABLE();
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}
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}
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class Descriptors {
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public:
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explicit Descriptors(Info& info_)
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@ -574,33 +590,29 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
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if (inst_info.has_offset) {
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// The offsets are six-bit signed integers: X=[5:0], Y=[13:8], and Z=[21:16].
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const u32 arg_pos = [&]() -> u32 {
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switch (inst.GetOpcode()) {
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case IR::Opcode::ImageGather:
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case IR::Opcode::ImageGatherDref:
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return 2;
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case IR::Opcode::ImageSampleExplicitLod:
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case IR::Opcode::ImageSampleImplicitLod:
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return 3;
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case IR::Opcode::ImageSampleDrefExplicitLod:
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case IR::Opcode::ImageSampleDrefImplicitLod:
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return 4;
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default:
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break;
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}
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return inst_info.is_depth ? 4 : 3;
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}();
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const u32 arg_pos = ImageOffsetArgumentPosition(inst);
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const IR::Value arg = inst.Arg(arg_pos);
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ASSERT_MSG(arg.Type() == IR::Type::U32, "Unexpected offset type");
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const auto f = [&](IR::Value value, u32 offset) -> auto {
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const auto read = [&](u32 offset) -> auto {
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return ir.BitFieldExtract(IR::U32{arg}, ir.Imm32(offset), ir.Imm32(6), true);
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};
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const auto x = f(arg, 0);
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const auto y = f(arg, 8);
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const auto z = f(arg, 16);
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const IR::Value value = ir.CompositeConstruct(x, y, z);
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inst.SetArg(arg_pos, value);
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switch (image.GetType()) {
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case AmdGpu::ImageType::Color1D:
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case AmdGpu::ImageType::Color1DArray:
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inst.SetArg(arg_pos, read(0));
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break;
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case AmdGpu::ImageType::Color2D:
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case AmdGpu::ImageType::Color2DArray:
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inst.SetArg(arg_pos, ir.CompositeConstruct(read(0), read(8)));
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break;
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case AmdGpu::ImageType::Color3D:
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inst.SetArg(arg_pos, ir.CompositeConstruct(read(0), read(8), read(16)));
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break;
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default:
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UNREACHABLE();
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}
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}
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if (inst_info.has_lod_clamp) {
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