spirv: Simplify shared memory handling (#427)

* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
This commit is contained in:
TheTurtle 2024-08-14 19:01:17 +03:00 committed by GitHub
parent 4b11dabd9e
commit d332a5e611
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GPG key ID: B5690EEEBB952194
17 changed files with 182 additions and 274 deletions

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@ -58,6 +58,9 @@ IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
Shader::Optimization::SsaRewritePass(program.post_order_blocks);
Shader::Optimization::ResourceTrackingPass(program);
Shader::Optimization::ConstantPropagationPass(program.post_order_blocks);
if (program.info.stage != Stage::Compute) {
Shader::Optimization::LowerSharedMemToRegisters(program);
}
Shader::Optimization::IdentityRemovalPass(program.blocks);
Shader::Optimization::DeadCodeEliminationPass(program);
Shader::Optimization::CollectShaderInfoPass(program);