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Lot of small fixes
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v0.2.0 15/08/2024 - codename validptr
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=================
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- Adding macOS support
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- Big shader recompiler improvements
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- Core improvements
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- GUI improvements
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v0.1.0 01/07/2024 - codename madturtle
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=================
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- Added a shader recompiler, with this we have a lot of games that starts to work
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- Rewrote a big part of core
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v0.0.3 23/03/2024 - codename salad
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=================
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-Switching to std::thread
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-Use unique_ptr where possible
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-Replace printf/scanf with type safe fmt
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-Implemented sceKernelGetProcessTime
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-Implemented sceKernelGetProcessTimeCounter , sceKernelGetProcessTimeCounterFrequency
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-Pause emu with P button
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-Timers rewrote with std::chrono
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-Added sceSystemServiceGetStatus
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-Initial FileSystem implementation
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-Initial TLS work
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-New logging implementation
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-Some functions implemented for userService,systemService
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-Added sceAudioOut module and output using sdl audio
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- Switching to std::thread
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- Use unique_ptr where possible
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- Replace printf/scanf with type safe fmt
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- Implemented sceKernelGetProcessTime
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- Implemented sceKernelGetProcessTimeCounter, sceKernelGetProcessTimeCounterFrequency
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- Pause emu with P button
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- Timers rewrote with std::chrono
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- Added sceSystemServiceGetStatus
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- Initial FileSystem implementation
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- Initial TLS work
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- New logging implementation
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- Some functions implemented for userService, systemService
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- Added sceAudioOut module and output using SDL audio
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v0.0.2 21/10/2023
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=================
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-using cstdint header in variable types
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-run_main_entry: Rewrite in asm for stack setup
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-printf libc implementation for work with sysv_abi
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-initial pad emulation (only digital pad atm)
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-Implemented sceVideoOutIsFlipPending
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-Added auto stubs , now unsupported hle function will resolve as empty stubs
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-Rewrote libc_cxa functions
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-Libc implementations ( _ZdlPv,_Znwm,rand,_Fsin,qsort,free,strncpy,memmove,atan2f,pow,_Sin)
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-ET_SCE_DYNAMIC behaves as valid for execution now.
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-Initial FileSystem work (not yet usable).
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- Using cstdint header in variable types
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- run_main_entry: Rewrite in asm for stack setup
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- Printf libc implementation for work with sysv_abi
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- Initial pad emulation (only digital pad atm)
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- Implemented sceVideoOutIsFlipPending
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- Added auto stubs, now unsupported hle function will resolve as empty stubs
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- Rewrote libc_cxa functions
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- Libc implementations ( _ZdlPv,_Znwm,rand,_Fsin,qsort,free,strncpy,memmove,atan2f,pow,_Sin)
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- ET_SCE_DYNAMIC behaves as valid for execution now
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- Initial FileSystem work (not yet usable)
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v0.0.1 29/09/2023
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=================
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First public release . Everything is new
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First public release. Everything is new.
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shadPS4 - A PS4 emulator
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=========================
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1. Intro
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2. Current status
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3. Contributors
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4. Greetings
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1.Intro
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=======
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shadPS4 is a Play Station 4 emulator for Windows and Linux. Although atm it can't run a lot of stuff, we are working torwards to make it more compatible.
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2.Current status
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================
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shadPS4 is a HLE emulator. Currently on a small amount of functions is emulated, which is one of the reasons compatibility is low.
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3.Contributors
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==============
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- georgemoralis
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- raphaelthegreat
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- skmp
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- wheremyfoodat
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4.Greetings
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===========
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I would like to thank the following people for helping me so far, with coding or moral support.
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- wheremyfoodat - or @rodakinos for believed me
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- paris - or OFFTKP for not believing me and that made me a better coder :D
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- skmp - or kornilios for being good old friend
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- PandaBad - our beloved stalker
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- emufan4568 - for advices
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- velocity - for talking 1-2 times per year on discord server. We miss you velocity
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- probably more, will include in the next readme :D
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