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compatibility_data: Added compatibility related settings to GUI (#1855)
* compatibility_data: added compatibility related settings to gui * New game compatibility section in settings dialog * Context menu now has a compatibility section * Adjusted minimum size of updater section to 265 * update translations * revert to deprecated statechanged * fix display compatibility data option
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11 changed files with 256 additions and 37 deletions
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@ -10,6 +10,7 @@
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#include "game_info.h"
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#include "game_list_utils.h"
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#include "gui_context_menus.h"
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#include "qt_gui/compatibility_info.h"
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class GameGridFrame : public QTableWidget {
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Q_OBJECT
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@ -29,11 +30,14 @@ private:
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GameListUtils m_game_list_utils;
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GuiContextMenus m_gui_context_menus;
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std::shared_ptr<GameInfoClass> m_game_info;
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std::shared_ptr<CompatibilityInfoClass> m_compat_info;
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std::shared_ptr<QVector<GameInfo>> m_games_shared;
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bool validCellSelected = false;
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public:
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explicit GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent = nullptr);
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explicit GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
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std::shared_ptr<CompatibilityInfoClass> compat_info_get,
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QWidget* parent = nullptr);
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void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
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bool IsValidCellSelected();
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