Adding Top and Bottom trophy option for pop window + Trophy improvements (#2566)

* Adding top button option for trophy pop up

* Ui fix

* Clang format

* improvements to trophy pr 

* improvements

* Note: The sound will only work in QT versions

* -.

* Update path_util.cpp

* Update path_util.cpp

* centered text when using top and bottom option

* Clang

* trophy viewer now opens in window not fullscreen

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
This commit is contained in:
Dmugetsu 2025-03-02 13:36:12 -06:00 committed by GitHub
parent f4110c43a7
commit d59536a71c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 158 additions and 36 deletions

View file

@ -418,8 +418,14 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->disableTrophycheckBox->setChecked(
toml::find_or<bool>(data, "General", "isTrophyPopupDisabled", false));
ui->popUpDurationSpinBox->setValue(Config::getTrophyNotificationDuration());
ui->radioButton_Left->setChecked(Config::leftSideTrophy());
ui->radioButton_Right->setChecked(!ui->radioButton_Left->isChecked());
QString side = QString::fromStdString(Config::sideTrophy());
ui->radioButton_Left->setChecked(side == "left");
ui->radioButton_Right->setChecked(side == "right");
ui->radioButton_Top->setChecked(side == "top");
ui->radioButton_Bottom->setChecked(side == "bottom");
ui->BGMVolumeSlider->setValue(toml::find_or<int>(data, "General", "BGMvolume", 50));
ui->discordRPCCheckbox->setChecked(
toml::find_or<bool>(data, "General", "enableDiscordRPC", true));
@ -612,7 +618,7 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
//User
if (elementName == "OpenCustomTrophyLocationButton") {
text = tr("Open the custom trophy images/sounds folder:\\nYou can add custom images to the trophies and an audio.\\nAdd the files to custom_trophy with the following names:\\nthophy.mp3, bronze.png, gold.png, platinum.png, silver.png");
text = tr("Open the custom trophy images/sounds folder:\\nYou can add custom images to the trophies and an audio.\\nAdd the files to custom_trophy with the following names:\\nthophy.mp3, bronze.png, gold.png, platinum.png, silver.png\\nNote: The sound will only work in QT versions.");
}
// Input
@ -706,7 +712,17 @@ void SettingsDialog::UpdateSettings() {
Config::setIsMotionControlsEnabled(ui->motionControlsCheckBox->isChecked());
Config::setisTrophyPopupDisabled(ui->disableTrophycheckBox->isChecked());
Config::setTrophyNotificationDuration(ui->popUpDurationSpinBox->value());
Config::setLeftSideTrophy(ui->radioButton_Left->isChecked());
if (ui->radioButton_Top->isChecked()) {
Config::setSideTrophy("top");
} else if (ui->radioButton_Left->isChecked()) {
Config::setSideTrophy("left");
} else if (ui->radioButton_Right->isChecked()) {
Config::setSideTrophy("right");
} else if (ui->radioButton_Bottom->isChecked()) {
Config::setSideTrophy("bottom");
}
Config::setPlayBGM(ui->playBGMCheckBox->isChecked());
Config::setAllowHDR(ui->enableHDRCheckBox->isChecked());
Config::setLogType(logTypeMap.value(ui->logTypeComboBox->currentText()).toStdString());

View file

@ -1295,17 +1295,25 @@
</item>
<item>
<widget class="QRadioButton" name="radioButton_Right">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Right</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioButton_Top">
<property name="text">
<string>Top</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioButton_Bottom">
<property name="text">
<string>Bottom</string>
</property>
</widget>
</item>
</layout>
</item>
<item>

View file

@ -1632,8 +1632,8 @@
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\nthophy.mp3, bronze.png, gold.png, platinum.png, silver.png</source>
<translation>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\nthophy.mp3, bronze.png, gold.png, platinum.png, silver.png</translation>
<source>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\nthophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</source>
<translation>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\nthophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</translation>
</message>
<message>
<source>Never</source>
@ -1839,6 +1839,14 @@
<source>Right</source>
<translation>Right</translation>
</message>
<message>
<source>Top</source>
<translation>Top</translation>
</message>
<message>
<source>Bottom</source>
<translation>Bottom</translation>
</message>
<message>
<source>Notification Duration</source>
<translation>Notification Duration</translation>

View file

@ -5,6 +5,7 @@
#include <QCheckBox>
#include <QDockWidget>
#include <QMessageBox>
#include <QPushButton>
#include <cmrc/cmrc.hpp>
#include <common/config.h>
#include "common/path_util.h"
@ -157,6 +158,15 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
// Adds the dock to the left area
this->addDockWidget(Qt::LeftDockWidgetArea, trophyInfoDock);
expandButton = new QPushButton(">>", this);
expandButton->setGeometry(80, 0, 27, 27);
expandButton->hide();
connect(expandButton, &QPushButton::clicked, this, [this, trophyInfoDock] {
trophyInfoDock->setVisible(true);
expandButton->hide();
});
// Connects checkbox signals to update trophy display
#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
connect(showEarnedCheck, &QCheckBox::stateChanged, this, &TrophyViewer::updateTableFilters);
@ -173,6 +183,31 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
updateTrophyInfo();
updateTableFilters();
connect(trophyInfoDock, &QDockWidget::topLevelChanged, this, [this, trophyInfoDock] {
if (!trophyInfoDock->isVisible()) {
expandButton->show();
}
});
connect(trophyInfoDock, &QDockWidget::visibilityChanged, this, [this, trophyInfoDock] {
if (!trophyInfoDock->isVisible()) {
expandButton->show();
} else {
expandButton->hide();
}
});
}
void TrophyViewer::onDockClosed() {
if (!trophyInfoDock->isVisible()) {
reopenButton->setVisible(true);
}
}
void TrophyViewer::reopenLeftDock() {
trophyInfoDock->show();
reopenButton->setVisible(false);
}
void TrophyViewer::PopulateTrophyWidget(QString title) {
@ -354,7 +389,10 @@ void TrophyViewer::PopulateTrophyWidget(QString title) {
tabWidget->addTab(tableWidget,
tabName.insert(6, " ").replace(0, 1, tabName.at(0).toUpper()));
this->showMaximized();
this->resize(width + 400, 720);
QSize mainWindowSize = QApplication::activeWindow()->size();
this->resize(mainWindowSize.width() * 0.8, mainWindowSize.height() * 0.8);
this->show();
tableWidget->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
tableWidget->setColumnWidth(3, 650);

View file

@ -4,12 +4,15 @@
#pragma once
#include <QApplication>
#include <QCheckBox>
#include <QDir>
#include <QDockWidget>
#include <QFileInfoList>
#include <QGraphicsBlurEffect>
#include <QHeaderView>
#include <QLabel>
#include <QMainWindow>
#include <QPushButton>
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QVBoxLayout>
@ -26,6 +29,8 @@ public:
void updateTrophyInfo();
void updateTableFilters();
void onDockClosed();
void reopenLeftDock();
private:
void PopulateTrophyWidget(QString title);
@ -39,6 +44,9 @@ private:
QCheckBox* showEarnedCheck;
QCheckBox* showNotEarnedCheck;
QCheckBox* showHiddenCheck;
QPushButton* expandButton;
QDockWidget* trophyInfoDock;
QPushButton* reopenButton;
std::string GetTrpType(const QChar trp_) {
switch (trp_.toLatin1()) {